It's 100 wood for additional almost 20 food/minute compared to 1 mill configuration, in early feudal it has already paid off.
To me looks like it will be a no brainer to go for the second mill, I don't understand why they didn't just opt for a flat decrease on food trickle and cap it at 8...
Big red X on arena incoming with Stone walls buff (20% more HP in feudal)... Why the hell did they do this change, it's going to be way harder to go random civs and deal with bad matchups by trushing
I don't think you've understood the criticism that has been moved. Having a league with relegation system is fine, but relegating and advancing 8 out of 24 players after 5 BO3 sets feels completely off and will result in potentially very good players getting relegated due to very few games off...
Tbh most balance change threads get buried with downvotes even on reddit, and by the looks of it developers are aknowledging that the game is mostly balanced and balance patches are getting less frequent and less impactful, being made mostly by small tweaks.
I wouldn't be too scared by devs...
But in premier League they do not relegate 1/3 of the teams.
And confronting performances between different tiers don't make much sense, of course it's way harder to get good results in higher tiers where competition level it's going to be higher. Just Imagine getting relegated for finishing...
I am really hyped for this, I think both viewers and expexially players needed some kind of long term perspective and stability that hopefully this league will deliever.
On the other hand, while overall I like the format, I'm not a fan of this relegation system. If I understand correctly, 8...
My point is that apparently the majority of the community constantly asks for slowing down the pace of the game with more wallable maps that allow to delay aggression for several minutes, but then also supports disruptive changes like this, with the motivation of increasing the pace of the game...
I don't understand this urgency of saving maybe 1 minute in the early game, when with this new Arabia we came back to the point where everyone Is fully walled anyway at minute 10, and in most games actual fights start at minute 35
I don't understand how buffed elephants are supposed to contribute in 1v1. They might tank more shots, but what are you supposed to do with this civ when opponen can mix in monks and pikes before elephants can even get to his base?
Well stalemates are technically possible and the game doesn't have any way to deal with them currently. It's an extremely unlikely scenario, but I wonder what would happen if something like this happens in a tournament.
And all of this is absolutely true, I've never claimed that Daut (just like any top player) got there just by pure talent and natural gifts, since I'm perfectly aware those are completely useless without good training (in term of quality and quantity)
The point is that for the purpose of this...
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