Man-at-arms
Upgrade time reduces from 40s to 20s in Castle Age
Long Swordsman
Upgrade time reduces from 45s to 25s in Imperial Age
Two-handed Swordsman
Upgrade time from 75s to 60s
Champion
Upgrade time from 100s to 80s
Fast Fire Ships
Bonus damage vs buildings: +3 -> +1
Bonus damage...
The problems I see are:
some civs are consistently strong (across many maps and modes (dark age start and feudal age start)), e.g. Franks, Chinese
some units / techs are somewhat useless or overpriced or underpowered relative to generic units, e.g. Genitours, Missionaries, Stronghold (Celts CA...
Text:
Bohemian Halbs deal 25% extra bonus damage vs cavalry. This allows them to kill Paladins, Heavy Camels, and Elite Battle Elephants 1 shot sooner than generic Halbs.
In terms of 1vs1 DPS:
Japanese Halbs are generally the best in the game - they kill most cavalry (and other non-cavalry...
In this game https://youtu.be/SvoHuXNxtxw?t=6177 The Viper is thinking about getting Heated Shot while he doesn't even have Masonry.
He has already lost multiple buildings to (primarily) War Galleys.
Masonry roughly doubles Dock HP vs War Galleys and Galleons. This is effectively the same as...
Text:
The Elite Boyar's base melee armour has gone from 6 to 8.
This makes it a lot stronger vs 11 damage units such as FU hussar or light cav (the Boyar survives 2x longer than it did before).
The biggest bonus is vs 12 damage units such as elite karambits or elite throwing axemen (the Boyar...
The change I suggest is:
Flemish Revolution now only affects male villagers
This would mean that instead of (e.g.) 120 instant champions, you would only face up against roughly 60.
This is better than a 50% reduction in power. That is because of Lanchester's Laws, which means that increasing...
A trash upgrade is an upgrade which only costs wood and food. There are many under-utilized unique units which could benefit from having a trash elite upgrade.
A unit shouldn't have a trash elite upgrade if it meets 2 of the following:
Early Castle Age unit (e.g. Conq)
Ideal composition unit...
Attack dispersion measures how much missed shots miss by, with higher numbers meaning that missed shots go into a wider area. Hand Cannons have a very high attack dispersion (0.75) compared to arbalest (0.33). This is important because missed shots still deal (half their) damage if they hit...
Text:
In this analysis I will consider the effect of the Burgundian team bonus (Relics additionally generate food (at the same rate as they generate gold)). I will not consider other civ bonuses (e.g. Chinese extra food on farms or Teutons cheaper farms).
It's commonly known that a relic is...
Economy changes
Two Man Saw: additionally allows trees to be cut down in 1 hit
>The last wood upgrade provides relatively little benefit compared to the previous two. It's also silly that you need to get Sappers to have "all" the wood upgrades.
Crop Rotation: additionally increases the food...
In most maps you start with more piles of gold than piles of stone.
Furthermore, each individual pile of gold has more gold (800) than each pile of stone has stone (350).
This means that you often have ~4x as much gold to mine as you do stone to mine.
Gold mining techs will end up saving ~4x as...
The bonus arrows used to deal 1 pierce damage (and they did not get +4 ship damage from Heated Shot).
Does the recent change to Heated Shot affect Harbours?
If someone could let me know I would be grateful
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.