The fundamental issue of AOE balance vs real history is the importance of formations. Infantry, especially melee and gunpowder infantry, gain so much from formations and discipline, but this cannot be represented well in-game.
I like the AOE4 approach with light vs heavy and think we could do...
Love what this tournament has brought us on so many levels.
Seeing Migration, Scandinavia, and such maps, with modern balance, is super fun and nostalgic as someone who got into watching competitive games ~10 years ago and missed these maps.
Seeing high-level Black Forest games is extremely...
Celts are fine and lend themselves to an alternate playstyle, which is pretty cool. Their distinct weakness is always late castle/early imp, when their wood chopping bonus (propelling faster TCs, farms, and siege pushes) is not as important once the enemy has developed, and they don't have a...
Like Goths, I think history offers us an interesting path towards giving the Incas a stronger identity. What if Andean Sling were replaced with something inspired by the Inca road system, which enabled fast transit throughout the empire?
+5% movement speed for all units (maybe more?) as a...
Malay are just hard to play well because their eco works so differently. Their unique options (cheap elephants, karambits, forced levy) are very dissimilar to other civilizations as well. They probably still are the hardest civilization to understand.
I think the best way to tweak Goths is one...
Nah India is much better represented now as four civs. I think the Ghulam needs a speed nerf (too similar to Eagle rn) and/or cost increase, and the camel attack speed boost could stand to go down to 20% or so. Probably similar changes for Gurjaras too, cut Srivamsha speed a bit and reduce...
I would like to see the Arambai speed back, with all the nerfs that unit got it could probably stand to get back some advantages. But I wouldn't mess with the elephants, maybe swap Howdah and Manipur Cavalry in ages but that's it.
Bengalis with thumb ring would be great but the Ratha would...
Brokegundians once had such a bonus just for knights and it would have been absurd.
Idk this new tech isn't a game breaker but it does add something relevant across multiple important units. In particular you can get some really powerful onagers without having to save up a ton for SO and your...
Fixing Burmese by making them a better archer/skirm civ seems counter to the civ identity.
I'd much rather see the Manipur Cavalry tech changed around a bit. Right now it's an imperial upgrade that's too little too late. Why not have it be a cheaper, more contextually useful castle age upgrade...
Yes that's reasonable. Could be pushing the elephants for Burmese in a similar manner to Indians camels/light cav: start +0/+1 pierce armor and change Howdah back to +1/+1 for elephants, plus make it cheaper. That and/or an increase in skim bonus damage (which would affect their anti spear bonus...
I really like the Inca bonus idea! It gives a minor but noticeably quicker payoff to those farm technologies.
Most of these civs seem fine though? We don't want to remove identity. I'd just want to get rid of Flemish, that tech is stupid.
Also Burmese buffs...maybe you can give them an...
Was that really that bad? I think Memb and Moonie made good points, Vinchester clearly practiced a build order and hit his timings perfectly to get up those castles, which Meso units cannot do much about unless they get rams. Especially against Liereyy's archer-heavy playstyle, stone building...
The idea that Liereyy and Hera are truly "better" than Viper is kinda insane IMO. Having one definitive order of these guys seems kinda silly to me, clearly Liereyy and Hera are best on EW, but in standard RM with a mix of maps they seem way more similar, while Viper has a whole other set of...
Maybe not on single players then, but at least a profile that shouts out the guys who fought through the qualifiers? Or all of them? Idk, if you wanted to get a glimpse, you had to sit through the talk show - and even then, not all players were really covered in nearly the same depth. I get that...
Yeah, the fixed map setup was really unfair. I think it would have been more fair just to have 7 maps in total if we want to make sure all of them get time in the sun by the semifinals. A lot of the maps were barely used at all anyways - which is sad, because a lot of time probably went into...
I think the balance issues are a lot more minor than the concept issues here. Coustillier charge attack can be nerfed - the charge attack feels a bit weird but at least it makes conceptual sense - they are well-trained lance units, their initial shock would be quite powerful. I guess the other...
Regarding civ balance, isn't part of the point of civilizations that some will be better in different situations than others? Really good Arabia civs aren't always as good on Arena, etc. Empire Wars is no different. Maybe Vikings are still OP but that's really the big one that comes to mind and...
I agree with some comments about the seeding. It would be interested to do a "seed-passing" system where, after each match, the winner takes the higher seed from going in and the loser takes the lower seed. That way, you can give people a good number of rounds to "come back" and not eliminate...
I know I made comments earlier about a lower level of individual skill being relevant to Suomi performing at a lower level than Secret, but I did want to defend DauT here.
Before BOA2, Hera made what I thought was a very insightful comment about AM being disadvantaged with regards to Secret. He...
This is nothing remarkable, but I feel like it's hard to draw much of a narrative from this result beyond what's been said already by the top casters.
Secret's sauce beyond their raw skill has always been preparation, coordination, flexibility, and creativity - as all the big casters have...
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