DE is ****ing unplayable. Even disregarding all the issues with elo, maps, balance, matchmaking, lobby browser.
Just the basic gameplay aspects...
TC gather points jumping all over the place.
some hotkeys that just randomly stop working in the middle of a game.
control groups just randomly...
It makes towers more potent because the enemy cant afford the counter if he isnt prepared.
It discourages booming because you need to mine stone for 3rd TC.
It discourages market use to click to castle age.
What do you think?
Is that something to consider?
Whats your take on that format, now that you have watched and maybe played it for some time?
I only noticed in the finals when Hera restarted that it is explored to some degree. Doesnt that take away from the early game? (auto auto everything) Thats obviously just the players perspective.
How...
And appearently he is on a longer contract than the 1 year one Viper had on Mixer.
Recently I checked out his stream some more again and it seems like facebook has figured out fixes for many issues that plagued its streaming platform at the start.
So while its still uncomfortable to check two...
Can someone explain to me how a game that allegedly runs through a server connection is desyncing more than goddamn HD?
DE disconnects all the time and that would be at least kind of understandable because people might have bad connections. But how can one players simulation make the servers...
If you don't want to get spoiled its your own problem. Going to streams, discords, forums or comments on aoe themed sites expecting people to not talk about competetive aoe is utterly ridiculous to me.
You wont go into a sportsbar expecting people to not talk about the last matchday.
I want...
It has just arrived to voobly! Most notably it now displays the number of vills working on each resource as we know it from DE. It displays global queue and it you can mix units and technilogies in production queues.
https://www.voobly.com/gamemods/mod/1519/v16-RC/Overview
In general its really...
The DE vululu mod from deepnorth doesnt have the "oh I convert one monk" after a successful conversion, while the voobly version does
https://www.voobly.com/gamemods/mod/977/MbL-Wololo
I think its a very crucial shortcoming of that version. I tried to look into it myself but I figured I am too...
I play most of my games on voobly recently and just came back to see how it is to play TG on DE. The queue times have increased noticably and the problems of pick civ, pick position, no free map selection and alt f4 are still there.
Queue times are increasing because player numbers are decresing...
In the January patch they fixed the projectiles of ranged units which I was super excited about.
But then they undid that fix in the March Patch again. Ranged units, especially gunpowder units, are now back to being super inaccurate. And they didnt mention that change with a single word in the...
I just had a game desync when the enemy team already had started resigning which got me suspicious. I remembered another game where the same thing happened from before the recent hotfix. The same guy was on the losing team both times. His name right now is c.f.c...
In the past everyone complained that the event mods are automatically activating with new patches. Now The patches deactivate all the mods and the event mods still activate themselves... WHATS THE POINT?!
I have talked a lot about the fact that the hitboxes/connection-areas for ranged unit projectiles were noticably smaller in DE than on userpatch (and aoc/HD too). It was very noticable to me when looking at crossbows that were shooting at villagers running away from them in a straight line. This...
Besides some technical issues that were reported I want to talk purely about the gameplay changes especially in update 36906.
First of all I think the patching frequency needs tweaking. This game has been living from its stability and constancy for 20 years. People could be inactive for long...
A taiwanese newspaper reported that the chinese communist party is "said to have noticed an authority vacuum in online multiplayer games". They specifically banned Animal crossing and some other games that allowed for international communication and interaction across borders.
source...
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