A minor thing, but why not bring it up, I stumbled over that several times and there might be some people who might want to hear it:
When you have in a tournament first map or civ bans and then picks, it doesn't make sense to start with the common AB-BA-AB-... pattern right away.
It is a...
I made a reddit-post to take a look on AoE's state of the art, analysed all openings and follow-ups of the recent kotd stage game-by-game. Would like to hear your thoughts, especially from the top players.
So the general saying is always "I can't tell the exact numbers, I do it intuitively" when you ask top players about how much vils you need on x for y. And obviously, it depends on a lot of things when the game continues. But still, there are some numbers around and I think especially when it...
After some matches with and against Sicilians, it feels to me like they rely crazily on the matchup. Against infantry civs, they seem mega strong because Spears Pikemen are basically useless against them. But when the opponent can mass a power unit, they lack the eco- and army-power to survive...
https://www.reddit.com/r/aoe2/comments/lhhiu0/bug_vils_keep_their_queue_command_when/
When you have commands queued for a vil, they are not being canceled by sending the vil through the TC to another task. This new task just queues before the other tasks.
So, it occurs that you send vils from...
I think that most civs, and the best designed civs, are those who have a strength and then they have a second strength that cover the weakness of their first strength. (Mayans: Eagles kill the counter to Archers. Franks: Axemen kill the counter to Knights.)
Then there are some civs who have a...
All Games casted here
Map Draft:
Umdeuter picks Fortress
Nico77 picks Frisia
Nico77 bans Steppe
Umdeuter bans Colloseum
Umdeuter picks Bay
Nico77 picks Death Valley
Civ Draft:
https://aoe2cm.net/draft/Rxsme
Games:
Result:
I am not 100% sure but it seems to me that the meta shifted away from archers. Like 1-2 years ago it was very archer-heavy, especially M@A into 2 Ranges. Applied for top level pro games as much as mid elo. That is not the case anymore, is it?
I am not talking about early DE times when...
"That series was just completely NUTS" - StRode
All games casted here
Map draft:
esjb picks Acropolis
Umdeuter picks Bay
Umdeuter bans Colloseum
esjb bans Kawasan
esjb picks Death Valley
Umdeuter picks Fortress
Civ draft:
https://aoe2cm.net/draft/eSbJk
Games:
Result:
So when you look on the weakest 1v1 Arabia Civs atm, based on KOTD stats:
Koreans
Bulgarians
Italians
Portugese
Turks
Spanish
Teutons
Tatars
Persians
Malay
Spanish
and furthermore: Burmese, Magyars, Byzantines, Cumans, Japanese
Then there is one thing in common for all of them except...
I wondered before and it just came back to my mind when I saw that: https://www.reddit.com/r/aoe2/comments/iw2x3j/the_effect_of_stacking_kamayuk_vs_jags/
How much is our meta really the meta as in "the best way to play the game" and how much is it based on our skills and experiences as in "the...
Is it possible to tweak the flare on the mini map when you get attacked? Or is there something available?
I keep searching for the flare and then before I found it's gone. It is ultra f*ing annoying. I can't be the only one with that problem.
Please give me a BIG FAT RED X on the mini map for...
I am not sure if that is a known issue but as I heard nothing of it, I guess it is not. I think it's important to know and can be probably be regarded a bug, I reported it already.
I wondered why sometimes villagers that I queued onto a boar did not attack the boar after finishing sheep but...
I think Viper suggested that there should be an option in RM that the game gives you a list of maybe 10 civs and then you pick from those. I liked the idea as it creates challenges and diversion while you still can go for a civ that you like.
Here is a little tool that you can use to do that...
I want to adress something which is known but, as far as I perceive it, no seen as a problem by many. I think we are used to it and "play around it" but still, I guess that the game would be much better if this problem was solved:
Infantry is not viable.
[Talking about pikes and much more...
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