A while ago, a Voobly user asked if it was possible to have the health bars of units always visible. I did a bit of research and found this thread from several years ago where a user proposed a version of the visible HP using circles over the units. I found the implementation idea very clever...
About a month ago I was playing a game in the Community Patch using the handicap mode and loosing badly. Not because the level was too different. The problem I identified was that my opponent, who was playing with some handicap, knew very well how to do a feudal rush build order. Therefore he...
We are almost done porting two of the new indian civilizations into Voobly's Community Patch but we are missing an important part of the code that is not that easy to find in the game files: the dialogue lines from the units.
Because of that, I'd like to ask anyone who has access to the new...
After a month of work on adapting the bonuses or reimplementing them in a different way, we are almost done with two of the new civilizations of Dynasties of India. Here are some screenshots of the new units and graphics.
As most of you know, in Voobly's Community Patch we have ported the eight new civilizations introduced in DE and are working on the Indian ones right now.
One of the things we are unable to port from DE are the interfaces of the game. Definitive Edition now has groups of civilizations sharing...
After initial implementations that required modern operating systems and high end computers to run or where more efficient but had to reuse the existing interface, we've finally arrived at a new, highly compatible and very clear new design for the resource interface for the 1.6 Community Patch...
I wanted to test the area of effect of the Caravanserai to adapt it to the Community Patch. However, I can't seem to make the Caravanserai heal tradecarts nearby in the Scenario Editor.
I've selected Hindustanis, damaged the carts with triggers and units and the Caravanserai doesn't respond...
After seing Spirit's of the Law video (https://youtu.be/rvJdOKktoMA) I was thinking the only thing remotly similar in the game that can change modes is the trebuchet. I oppened Advanced Genie Editor and 5 minutes later came out with this proof of concept.
We need the ratha to use the normal...
I was just watching a Forest nothing game and noticed that TaToH rebuilt a lumber camp and a mill before advancing:
https://www.youtube.com/watch?v=Dm0WE6wl31U&t=287s
I can not be certain about the lumber camp but the mill for sure had been built before as he already has farms.
It's not the...
I recently saw the new "security area" that Town Centers have in nomad maps in DE. The feature interested me from a programming point of view and I started thinking how I could port it into Voobly's Community Patch.
I've come up with an idea for it that I haven't programmed yet but believe...
After an initial run at it with very limited features, I've just released version 2 of the Handicap mode for Voobly.
Since it's impossible to add the handicap option into the game, I've created an program where players set their configuration of map, teams, colors and handicap levels, and the...
Replicating the Empire Wars mode in the old AoC we use in Voobly is virtually impossible. Definitive Edition introduced several new commands on the map generation scripts that allow placing villagers near resources and have them working at the start of the game. All this allows random map...
I was looking at the code of the new expansion to see how it's implemented for Wololo Kingdoms DE. Curiously enough, the code to build Donjons is in the Obuch, copied straight from the Serjeant. I started the scenario editor and, wouldn't you know it:
Several members of the Voobly comunity, including the Wololo Kingdoms DE, have put together the next iteration of the userpatches for AoC. This new comunity patch comes with a new mod and a dedicated patch:
Mod v1.6 Game Data adds the new balance from Definitive Edition and improved graphics...
A pretty useless feature but a funny one nonetheless.
All units have an attribute called Base Armor, which is used when there are no matches between the attack classes of the unit atacking and the armor classes of the unit defending. For most units, except for herdables as it turns out, the base...
Hi everyone.
As some of you may know, Wololo Kingdoms DE comes with several random map pools that are update regularly, where a map in a set of four or five maps is picked randomly.
One of the map pools we have is the "Closed Map pool", with maps focused on Fast Castle plays due to the existing...
Turns out the new abilities of Coustilier and Sicilian units that will come out with the new expansion of AoE II DE seem to be old features never used in the game.
We did some experiments on WololoKingdoms DE and this is what we found.
There exists a CHARGE ability that, when activated...
This thread is to promote the new Wololo Kingdoms DE mod.
There have been some posts about it back when we were starting to work on it but now I can say it's in a very complete state.
This mod implements balance changes, new technologies and civilizations that came with Definitive Edition. All...
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