I believe there's an option in DE to always, always show the bars. This mod would be adapting that.
As for the only visual mod, it's not possible as you need to add the bar code to the game. You can change the visual look of the bars, though.
From the top of my head, you could have what we originally implemented in the Community Patch for the Lithuanian bonus. Back when I couldn't dynamically change the damage of knights, I had a technology in the monastery that used as a resource the number of relics, so that you had to collect them...
I don't think a grid or a trees mod can make the game crash. You should start with the mods that are purely visuals (like those two) and then check if mods that change sounds or add scenarios and maps make the game crash.
A while ago, a Voobly user asked if it was possible to have the health bars of units always visible. I did a bit of research and found this thread from several years ago where a user proposed a version of the visible HP using circles over the units. I found the implementation idea very clever...
That may be a bit harder to make. It's easy to program the map to have allied vision from the start. I assume DE does a similar thing to what we do in old AoC to achieve it, add the command in the generation of the map.
However, linking it to the Town Center AND allowing the old behaviour at...
If only devs knew how much coding I have to do to replicate these bonuses in the Community Patch, they would leave the numbers alone. Thank God I saw this thread, I was about to start coding the Gurjara one at 50 %
About a month ago I was playing a game in the Community Patch using the handicap mode and loosing badly. Not because the level was too different. The problem I identified was that my opponent, who was playing with some handicap, knew very well how to do a feudal rush build order. Therefore he...
We are almost done porting two of the new indian civilizations into Voobly's Community Patch but we are missing an important part of the code that is not that easy to find in the game files: the dialogue lines from the units.
Because of that, I'd like to ask anyone who has access to the new...
After a month of work on adapting the bonuses or reimplementing them in a different way, we are almost done with two of the new civilizations of Dynasties of India. Here are some screenshots of the new units and graphics.
The best thing is to follow the clean installation tutorials Voobly has published:
https://memberplushq.com/knowledge-base/clean-installation-of-aoe2hd-with-compatibility-patch/
For the Community Patch speciffically, we have a page that explains how to configure the new features...
As most of you know, in Voobly's Community Patch we have ported the eight new civilizations introduced in DE and are working on the Indian ones right now.
One of the things we are unable to port from DE are the interfaces of the game. Definitive Edition now has groups of civilizations sharing...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.