Exactly, with a better ELO system, the smurf problem would be less annoying. It's main objective is to level players, it shouldn't take 20/30 games to do it, at least for a "not-new" player.
Although for newer players you have the same situation. They have to loose 10 games before getting an...
The approach on the ELO system is not the best. It should take on consideration your streak and your winrate in order to give you a reallistic ranking.
1 bad game (vs smurf) would ruin your entire day experience despite how many others you have succesfully played.
I have a friend who used to play TG with me and some more, reaching 1600 ELO, but in 1vs1 he isn't much than 700. When he got into his FIRST ranked ever in 1vs1, he was set against a 1300. Loses easy. Then 1250. Loses easy. Then 1200. Loses. Then 1150. Loses. Then 1100. Loses... Then he gets...
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