Stronghold is a map in which one player is in the middle and has to face off against a team of multiple opponents on the outside. The middle player starts with control of a Monument which gives a resource trickle. The resource trickle is dependent on the game's settings.
Map is compatible with...
MadLands is a tool that assists in creating maps with many individual lands. It also assists in managing map packs with many individual maps. The best way to learn about what it does and how to use it is by watching the instructional videos. Download it at the bottom. Microsoft Excel is...
Some things in the RMS engine for DE have changed and will affect what some map-makers are used to. I've come up with some notes based what I've found out so far. If anyone else has knowledge and wants to contribute, feel free.
Things that are in Userpatch that are different in DE:
Map...
There's a lot of discussion going on regarding the balance of WK. Nothing really gets implemented since it's hard to know what changes are good until you actually test them, and no one wants to go through the pain of re-installing WK every time there's a change and worrying about compatibility...
I've been trying to learn some of the new RMS features for 1.5, specifically data changes using effect_amount and effect_percent tools. I'm finding that the documentation for that stuff is a bit limited. I thought I'd make this topic to try and get some of my own questions answered if scripter...
I've been using UP 1.5 to test some maps and I noticed a weird issue. I use terrain 15(water other) for several of my maps. Normally this terrain is similar to water but doesn't create a beach around (see top image for UP 1.4 example). When using 1.5, beach terrain is created generated around...
I am under the impression that people think RM scripting is a lot harder than it really is. Don't get me wrong, it can get tedious and complex at times. But the basics are very simple once you get the hang of things. I've come up with a series of videos to demonstrate how it works...
This mod changes the minimap colors to green for the following terrains:
-Dirt1
-Dirt2
-Dirt3
-Desert
-Snow Dirt
Instructions: Copy the .dat file from the "Green Minimap" folder into your data folder in your AoE2 directory and replace the existing file. To uninstall, replace the modified...
These maps combine arena with other map concepts for more varied strategies. The pack includes the maps listed below as well as normal AoC Arena and Cliffy Arena.
Double Arena:http://i.imgur.com/fNtcjpf.png
Ensnared Arena:http://i.imgur.com/px363ly.png
Excavated...
I wanted to watch some TAC recs and I got a little confused when the rec stopped suddenly. Then I figured out I didn't have the Balance Patch installed :roll: . So I went to Voobly single player and watched them there. Afterward I figured out how to use the mod offline without overriding normal...
The existing textures in AoC are quite nice on their own. But have you ever wanted just a little more variety? Well now you can have it. This mod enables rock and lava terrains to be created in the game.
Rock terrain came from AoFE. The graphics were already existing, so it was just a matter...
Hello,
I have been trying to make a new terrain texture to AoC. What I have currently is shown below.
This texture is fully playable (game doesn't crash), but it still can get a lot better. My first priority would be to get rid of the black space between the texture rows. Next would be to...
Download standalone here or download the Mod for Definitive Edition
To install the standalone, copy the contents of the "random-map-scripts" folder and the "xs" folder into the same folders in the following directory:
C:\Program Files (x86)\Steam\steamapps\common\AoE2DE\resources\_common
*The...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.