I would like villagers to have a delay before they can start a building after they are hit by an enemy unit (you could add an exception to gaia objects).
Random fact: due to high inflation rates in the second half of the last century, Brazil has developed one of the world's fastest and most sophisticated payment systems of the world. So next time a Brazilian company offers sponsorship for a tournament, don't hesitate to sign in. Unless it's...
"Would you prefer to play at your favorite time and play for potentially earning x or stay up late and earn 2x just for showing up(possibly earning much more if you win)?" - I bet most players would choose the second option, especially considering how much a few dollars can buy at some countries.
Sometimes it's better to use the wood on something else, like researching upgrades, creating units or on buildings. Thus it's usually thye best call to wait until late Castle Age to turn autofarm on.
Youtube definitely lacks some features like the option to hide part of the title or the video length that would improve watching experience for some type of content. Honestly Youtube hasn't improved much other than a few interface updates.
No, just land pop and water pop being different things. For example, each dock provides 10 naval units pop space and the standard water pop limit is set to 100.
You can't detect for an individual game, but it's possible to identify patterns by number of drops/total games ratio and different dropping behavior by map.
They handled the issue very poorly imo. Indiscriminately punishing every disconnection with a timeout instead of elaborating a system that distinguishes intentional and unintentional drops is such a bad fix for the altf4 problem. By the way, why did it take so long to implement such a primitive...
On point 1), I think map design can only do so much about it. Water and land units should count as different types of population, but implementing such a drastic change after so many years of things working out differently is not an easy task.
I think the persons behind the balance don't have relevant knowledge on competitive AoE2. Man at arms are good with a trush because they allow more early pressure and get more map control(thus they help the forwader getting towers up at key spots) early feudal, the unit does not increase its...
Can we act like decent human beings and not share streamers earnings? Fine, it's already publicly available information, but there is no need to bring the numbers on AoEZone.
Maybe an opt-in system rather than the current ban + favorite map system is better, but this doesn't justify dodging when you get a map you don't like.
Problem is DE team almost promised that there would be no more expansions on the release of the game, so adding expansions to keep the servers going is a terrible excuse(specially because they never talked about the game failing in number of sales or anything related to low income from AoE 2)...
A matchmaking system requires players to make concessions. There is a limit of available settings such that anyone who enters the queue gets a match against a player of similar skill within reasonable waiting time. Obviously arbitrary decisions have to be made on which settings should be favored...
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