I used to run betting for AoE3 and it was a lot of fun, got a lot of participation. The key is having no buy-in. We had small prizes but it didn't cost anything to participate. That lowers the stakes, but in the end I don't think it hurt participation at all. It just ended up being a fun...
There's more money but also a lot more competition to share it with. Hera is an entertaining streamer but the LoL content creator scene is pretty stacked with people who are both talented streamers AND very good at the game, so yeah he will need to git gud.
There's a non-zero chance he comes...
People kept saying the thread was "toxic" but I wasn't seeing that. Sure there were a couple of bad jokes but of course there were, they write themselves when you throw money at a ded game. At the time of locking it was nothing but civil though.
The real joke was EGC's unprofessional and...
The core gameplay is Chess, and:
- With obstacles on the map that hinder movement.
- Where you only start with a king and have to buy new pieces for resources, which can be found on the map (treasures give 20 gold once, and mines give 3 gold each turn you occupy them)
See below screenshot for...
An alternative I would consider is letting each civ be used once. So if you use mongols in game 1 it's blocked for the rest of the series, win or loss. I put some pros and cons in the OP.
Not exactly the same at all, obviously. In AoE2 it's just maps, whereas with the Genesis rules your opponent will have access to the stronger civs while you don't. Picking a map is an advantage, don't get me wrong, but not nearly on the same level as having access to the top civs.
See Viper vs...
This early stage of the meta is the best case scenario for this format though. As the meta settles there will be much less disagreement about what's best. There will be many irrelevant top civ mirrors and subsequent bashes with the top civ, etc.
It was acceptable (though barely) for this event...
Thing is you get this weird focus on trying to win games with weak civs, and it detracts from the impact of the games with stronger civs. Many games in the QF and up felt like they didn't matter. It makes a best of 7 feel more like a best of 3, which isn't good for competitive integrity.
Thoughts on Genesis' "only one win per civ" rule?
Imo they should consider changing it for future events. Being able to win with each civ once is not ideal (both from a viewer and competitive POV), because it can make some games feel a bit irrelevant. To illustrate, an example: Say you have a...
It was clear enough multiplayer wasn't the main focus, but they weren't ignoring it completely. And even if they were, it could still have been good. AoE2 multiplayer was an afterthought yet it continues to have a thriving competitive scene.
Even if the manufacturer didn't claim the car could fly, it's possible that it can. Not in that scenario because cars don't fly, but RTS games, specifically AoE4's predecessors have a history of being very good for competitive multiplayer. AoE2 was not made to be an e-sport. E-sports weren't...
If that car might have the ability to fly, and I know that a lot of other people would be interested in knowing how well it can fly, then I might make a review with the explicit mention at the start "This review is from the perspective of finding out how good this car is at flying", yes.
Winter...
Why is it useless or "missing the point" to review a product by what we want it to do, rather than what it's intended to do? Was AoE2 intended, at release, to be a competitive multiplayer RTS?
A lot of people are asking the questions that were being answered in that video. Therefore it's useful...
Maybe they're missing nerds in their user base, and certain advertisers (say, logitech) aren't doing as much business with them because of it.
If enough advertisers say "your userbase isn't interesting to us" they'll start asking themselves why not, and how to fix it
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