Maybe a buff to skirms? 25% faster RoF, +2 Bonus vs Spears, +2 Bonus vs Villagers?
Something in this direction. Spanish were famous for their javelineers. And would also buff their early game only and not their conq play.
Personally I felt little bit exhausted watching the games from 14:00 to almost 2:00. I would really prefer the Event being Split in two weekends.
I don't think a live Final doesn't add anything, both for players or viewers. So I would be perfectly fine with all-recorded games.
Awesome...
Wasn't this a thema already months ago? Remember reading something similar here already a while back.
So if this is supposed to be an epic drama set up, I'm terribly disappointed 11.
Why not have some base free Pop space or base increase in build rate for Villagers for the DM game mode? I'm 100% sure there are easy ways to make DM openings less dependent on TMC while also improving balance of ALL civs and still please DM-players (I'm not a DM-player at all, so no idea. But...
Basically all new (!) players come from AoE2 HD. It's easy and often quite cheap to buy on Steam. Or do you think most new Players will buy the CD Version somewhere (which is not available in most Shops anymore)?
AoE2 HD has usually around 9000 active Players, more than on Voobly. Sure most are...
Only 30 Food and 5 Gold more expensive than BE? Far too cheap for such powerful unit.
8 WE would cost the same like 10 BE in terms of food. 8 WE are significant stronger than 10 BE against everything except Monks.
Making WE cheaper doesn't help persians in a positive way. They would either...
The problem is Indians where not designed with Battle Elephants in mind at all and changing the theme of a civ completely later on is not good.
For Persians I doubt it would have a high impact on how they play, except that BE are much more useable than WE (not just because they cost so much...
:D 5 vs 5: knights will win... doesn't matter how you micro it (if the knights attack ofcourse :D )
40 vs 40: xbows will win, because than they can take advandtage of their range/square. All 40 can shot, only ~20 knights can fight, probally even less.
You can defeat ´10 armies of Husars with a...
The bonus is clear. The additional arrows (in editor: 746 and 747) have 11 bonus against ships and camels. Only one arrow of the castle have 0 bonus against ships. These arrows are not affected by blacksmith upgrades (except one arrow), like the additional arrows of towers. Also the additional...
1. Longbows get faster base Reloading Time (1.85 instead of 2; so they're better than arbs or crossbow) and I changed the tech Yeomen to +1 Range, -25% Reloading Time for archer (not skirm, no additional attack for towers, who get +2 base-AP ). Thumbring reduces the Reloading Time by -20%. At...
A few suggestions from me (I already tested them in game very often, except the changes of the Longboat):
This also includes some changes from the lists above. This isn't a full changelog, just a few changes who are needed, imo(there's something missing where I haven't a solution yet, like the...
It's true that the game is only balanced in Random Map and Regicide. Especially in the other game modes it isn't balanced at all. For example the mode where you need to build a wonder faster than your allies. Spanish, Teutons, Mayans and persians are one of the best civ in this mode (because...
If I'm not mistaken there's always a little bit land on water map, who can't be controled by ships. When a goth build in feudal age a barrack and archery range on your island and you're for example saracene, your superior galleys won't help you against them.
It helps even more on water maps...
I agree with him. The game is played since years without any changes, so there aren't huge balance issues. So why are such big changes for almost every civ needed?
Only the "problem civs" like koreans or vikings, who hasn't a counter unit to paladins should be changed a little bit (for vikings...
I don't think that random map in AoE2 are so unbalancend like you said. A lot people still play Aoe2 1.0c and so it can't be so unbalanced. Although it happens sometimes that you don't find your sheep or your boars, which is of course in early game a disadvantage. But if you survived this it...
Militia and M@A +1 attack, because miltia isn't better than a villager imo and M@A have stil no chance against archers although they are in melee
The whole swordsmen line +5 HP (the same for woadraider, throwing axemen) and -6 recruitment time for the last three upgrades. Also their food cost...
15% is already very fast for this heavy ship, but probally the tech should increase their rate of fire by 15%, too. This will make a combo of turtle boats and galleons in FE really strong, although expensive. The enemy may create more gallleons, but in a big seabattle the turtleboats can come in...
These changes (except last one) affect imp age too. And in this age the Koreans are already really good(btw skirmishers can fire arrows from towers, not as much as gunmen or archers, I guess the same amount than villagers and infantry for teutons)
Towers hit already alomst everything, when...
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