Aztecs. Spanish, Saracens, and Slavs have good monks once they get a castle, by which time the attack is a little too late to be called a rush. By contrast, Aztecs can research techs for stronger monks immediately upon building their monasteries.
I vote for option D: Persians. My reason for this is that the only effective way to destroy a castle in pre-Imp is to ram it, and Boiling Oil makes this task that much harder. It takes 80 secs for a normal castle to destroy a battering ram, and only 30 secs for a Persian one. Also, the extra...
Re: Beyond Forgotten Empires; Looking Ahead&Sharing Ideas
Before that glorious day when I was introduced to AoC I was an avid AoE1 (RoR) player, and I hope my fellow AoE2ers will put up with my nostalgic sentimentality just long enough for me to get one of my own pet ideas out there. One thing...
Thanks for the suggestion. I looked into this game and concluded that it is too limited. There are only 10 civilizations, and not enough variety in many of them.
Vikings are definitely better with this tech. They now have an anti-cavalry unit that can also kill all barracks units as well, and it's an incentive to use something that people rarely ever used before. However, they still lack a heavy Imperial Age army, and are therefore at a disadvantage when...
Yes, actually. I did an Indian camel rush on GA vs. a guy trying to do a knight rush. Even though they can't kill villagers as effectively they can keep them off work while killing any knights that come close. All that extra armor makes a significant difference, I can tell you, though I guess I...
I have to agree with Eirik_Olavsson regarding the time period for the Scythians. However, I also believe that the Scythians, not to mention the Celts and Germans, ought to have been included in AoE1. In fact, I have begun compiling a list of civilizations and their unique units, as well as a...
Thank you for your feedback, Aguruchi. Faster creation speed is one possible fix that had not occurred to me. Yes, that would be a definite improvement over the current state of affairs, although it is very similar to the Goth and Aztec bonuses. Still, creating a large army faster would...
And Byzantines, thank you. Also Teutons, with free murder holes (400 resources saved). And while their castles themselves may not be so imposing in the Castle Age, the things that come out of them are. Celtic castles are 5th place at best, and they slide dramatically down the curve in Imperial Age.
I stand by my previous statements. True, units that come inside their range are vulnerable, but nobody allows his units to enter a castle's range until he builds up a sufficient force of rams (usually garrisoned) and knights. If he walls off his resources beforehand (not hard, since castles are...
I started playing this expansion as soon as it came out, and while I am very impressed by the overall game, I would like to address some issues regarding a couple of unique technologies. I am creating this new thread rather than posting in the [AoFE] If you could add just one extra feature...
Re: New Expansion (updated 15 Jun)
If I might make a few suggestions (dunno if it's too late for these or not):
---Celts should get hand cannoneers (so they can fight ETKs; scorps are a bit too slow and weak to be much use), and not palas
---There should be wooden gates (so Goths and Huns can...
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