The game itself is not faster if you measure game seconds => real time. But I think the "perception" that it is faster might come from the fact that you can actually do more things in a period of game time than before as the command delay is less than before?! So a villager is starting to chop...
I'm not sure if the building ID is included there, if not, the behaviour is just incrementing the id for every unit and building during the game (https://github.com/stefan-kolb/aoc-mgx- ... 0Infos.txt). The description looks weird but maybe you can debug it with that...
Man, this is amazing! Great to see someone made something great out of the documentation, I never had time for! I'd appreciate your contribution to the repository, if you notice any errors or new stuff in the mgx format! Maybe we can put this to life again and complete it somehow - long live AOC :D
I also thought about an APM counter based on recorded games years ago.
The problem (or maybe even a plus) is that the recorded games do not record all actions that you will make during the game. Still, you should also filter some movement spaming clicks and unit creation spaming.
Could be a nice...
Re: CoT Qualyfication R1 [CKF]Win_wu_kong(POV) vs [VNS]ACCM
Kinda problematic and unfortunate decisions in very early rounds for the admins (ACCM, Dziam). They should be consistent here i think. Hopefully next rounds will be smoother, gl!
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