I will discuss with you here what make Byzantines imbalanced and why it is hard to deal with them.
I think all of you know that Byzantines have a very high winrates in the high ELOs and you will mostly see them in top 5 in the ladder at the high ELO and always being picked/banned every...
It is really weird how a civ like Hindustanis got huge buffs last patch considering how the civ is really good! They buffed their UU and also the castle UT now is cheaper and give market 10% free fee.
Hindustanis already have broken gunpowder and insane camels and their UU is already strong and...
**General**
* Eagles cost adjusted to **30F, 45G** instead of 25F, 50G.
* Heresy cost reduced to **650G instead of 1000G** and **available to all civs**.
* Monks no more able to garrison in TCs.
* Starting Eagle scout **no more able to garrison in TC**.
**Civilzations**
**Aztecs**
*...
It seems as long as we have this open voting system, we will never get a good map pool and we will have more dodging issues.
Voting system is so bad since it is just open to anyone even to players who don't even play ranked and to any ELO range.
What I want to suggest, that imo it is really...
Hello everyone,
IMO introducing in-game ban draft system for the ranked ladder will be quite helpful to bring a fair and balanced play considering the amount of civs we have (and we will have in the future because I doubt the devs will stop at a limit).
More civs means more complicated...
Hello everyone,
I think we all saw the great tournament KOTD5 that brought a lot of enjoy to us - Thanks to Memb and all the organizers and the players - and at the same time it showed to us what are the most imbalanced civs again and how cleat it is that they still need more changes to bring a...
Hello everyone hope you are well.
I would like to discuss with you this list of balance suggestions which I know that you will not like anyway but still..so they should be added for the fair play and better balance.
Balance suggestions for some civs
**General suggestions changes**
**1-The...
Hello eveyone!
Some of you may say there are more important civ to balance or discuss (which I did in many topics, check this one that have suggestions for 18 civs) : https://www.aoezone.net/threads/overhaul-balance-suggestions.184320/
But I wanted here to clarify why and how the Cumans became...
Since the last patch was meh with the new changes and nothing will change for the general game balance, I will put here some suggestions again that I hope it will bring a better and fair play and good balance between the civs.
General changes
1-The cheap dirt broken Eagles food cost
So how...
For more than 20 years the imbalanced broken Eagles food cost remain the same with no chnages with a broken cheap cost that it is only 20F, 50G. It is really weird how a unit like Eagles have a laughable 20F cost for a long time making the fair play not available and gives a HUGE advantages for...
As you know guys Celts tech tree is maybe F tier? They are funny to play as like how Hoang plays them becasue I really feel if you want to play normal you will just die. Laughable stables, useless ranges, and even their infantry they just mover faster, they are not stronger nor cheaper. They...
The Bulgarians civ (like many DE civs) is just ridiculous of how many bonuses they have and their weird UU that even do well vs counters. The civs imo is just insane of how many strong bonuses they have!
This is the list of what this sick civ have:
-Free militia line upgrades
-50% discount on...
Actually it is really ridiculous how this unit works?! Being able to take 0 damage from gunpowder shots and even the Mameluke or siege onager or Gbeto is just too much imo. I see making them able to dodge melee projectiles and gunpowder is just too much?!
In the last PUP this unit didn't get...
1-Burmese
First lets talk about the Arambai. I think the Arambai needs help for now tbf, the unit now is almost useless and not like before, and Burmese were that civ like Mongols who depends mostly on their deadly and great UU but this is not the case anymore after tons of nerfs they did to...
I really feel this mechanic is too strong tbf to make units be able completely to ignore armor, for example the Lithuanians UU by this mechanic can kill a FU Frankish Paladin in 1v1 without even using the relic bonus and this UU is so cheap already too and even can kill Slavs FU elite Boyar and...
The game now have many civs and for each civ there are 2 UTs, however, most of them are good but many others are really bad and almost useless in most situations. There are strong civs who have bad UTs (like Huns imp UT or Chinese castle age UT or Cumans imp UT) but it is fine becasue those civs...
So I wrote a post before this about nerfing some civs and now this is the 2nd part about the other civs. For those who didn't see part 1 here is the link: https://www.aoezone.net/threads/until-when-these-things-will-remain-without-nerfs-part-1.182590/
As I said before those are suggestions...
After the last DLC, some of civs got some changes and one of those are the Saracens. Saracens got a new UT called "Counterweights" instead of the useless Madrasah. The new UT makes trebs and mangonel line have 15% more damage, but it is just bad, not bad itself as idea but bad as a UT. For...
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