Hey everyone, first of all: indeed, it was a very short stream. E3 is a massive show and we were happy to be one of the games to get a little slot during the Mixer livestream. :giggle:
I'll try to respond to a few things in this thread:
Multiplayer: MP has been completely ripped out and built...
New civs are always made a little stronger than the old civs on release. Reason is that new civs come with new variations, playstyles, builds (especially more exotic bonuses like the Khmer and Malay), etc...
If two equally matched players face each other, one plays the Huns with tactics that...
To clarify the villager vs walls revert: in the other thread, TheMax made a great point, that once you're in a Feudal vs Castle scenario, the situation is absolutely dreadful. Which is not something we want to achieve on other maps. We still want to go to a less trush-intensive arena game, and...
@MaSmOrRa , Mangudai are probably considered to be one of the strongest units in the game. It's true that new expansions have seen more power units. These UUs (especially the ones you mentioned) are all on our watch list. Camel Archers have seen nerfs recently, Arambai have also seen a change in...
I'm not entirely sure what the fuzz is about, we literally changed Arena back to how it has been played for the past 16 years :P Yes, it makes trush a very edge-case tactic, probably wholy dependent on corner-hopping. But that's the Arena that has made it such an awesome map since the inception...
Arina is played by maybe 0.2% of the larger playerbase. Arena is the default map that has grown its own special group of fans. This fanbase will cease to grow if they never get the original map but instead have to go and look for a custom map which allows for the specific flavor of gameplay...
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