It looks like auto reseeding and auto scouting: It's great for AI games, casual matches, and making the competitive late game less APM intensive, while keeping the competitive early game the same as before. I am looking forward to the PC version of auto economy.
Arabia map gens with fewer, but larger woodlines ought to work with Trushes. Because of the defender's longer walk time around woodlines to Villager rush Towers.
Would replacing the BE bonus with a bonus for faster moving Scorpion projectiles be too busted for a civ that has already a good Smush? In regards to fighting Crossbows without +2 Skirms.
Another shout out to the devs for implementing a prototype for AI that can wall its base. I haven't seen it in action yet, but the devs asked for feedback on this new feature specifically.
Now if only the default AI could fight better on water maps, including landings.
Those bigger woodlines tho.
Welcome back, Trushing. You were sorely missed!
I don't think FE specifically intended for this to be the case, no. But I do think they were listening to pro players too much for balance feedback. There was at least the perception of singling out playstyles according...
Ornlu found more changes.
https://www.youtube.com/watch?v=5FHJBwz_Ykk
-Camels now have 5 LoS (was 4)
-Heavy Scorpions now have 0/8 armor (was 0/7)
-Houfnice blast radius reduced to 0.8 (was 0.85)
-Arambai now train in 18s (was 21s)
-Cuman Mercenaries Unique Tech now allows 5 free Elite Kipchaks...
The "dodge" mechanic turns out to be a recharging shield mechanic against pierce damage that gives the Shrivamsha Rider limited invulnerability against archers, but abysmal melee potential due to 55 HP. A Monk UT that gives Monks temporary, but renewable, invulnerability to certain kinds of...
I see there is some discussion on this in other threads. Here is a dedicated topic for it:
- General -
Feudal Age Watch Tower has 850 HP (Up from 700.)
Elephant Archer costs 90F/70G (Down from 100/70), has 230 HP (Down from 280), and 0/2 armor (Down from 0/3.) Unknown if less HP and armor are...
RIP old Indians. Welcome, Hindustani's.
Judging by the tech tree position, it looks like the Caravanserai will be a Wonder-like building that gives a passive bonus?
Awesome buffs to their gunpowder units. Now they really are a true gunpowder civ.
Yes. I see Spirit of the Law has a speculation video showing an unarmored Elephant Archer at 1:53. This all but explicitly confirms Elephant Archers as a regional Indian unit from the Archery Range. I think the Spearman UU shown at 1:43 replaces the current Elephant Archer UU...
Wow, I must admit the DLC looks good this time. Non European civs, no "one shot" UT's, another infantry civ, more naval civs, Elephant Archers might become a regional unit.
My only mild concern is an online game dying in the way that makes any online interaction impossible, including modding. Most of the games I play today have minimally functioning communities, like Xonotic and Renegade X. For me it's much more about an online game having very flexible access in...
No, Age of Empires II's sequel is not a failure. It's a big commercial and popular success that's still known amongst the RTS community. AoE II being the much, much more popular game doesn't make Rise of Nations a failure. :tongue:
I'm not holding my breath on a full implementation of Ranked Lobbies for all game modes. The wording in the first news piece for Ranked DM Lobbies, about future Ranked Lobbies for more modes, is strange and confusing. It sounds like while there are plans for more modes to join Ranked Lobbies...
Pretty much. At least from a customer point of view, any "Us vs. Them" between DE and Voobly is an illusion that doesn't exist. For DE and Voobly multiplayer infrastructures offer fundamentally different experiences for different kinds of customers.
And I suppose what disappointment exists is...
V, because the fanmade "Four Job Fiesta" format gives it probably the most replayability out of any FF by far. Replayability which is also helped by V having a relatively short clear time for an RPG (around 15 hours for players familiar with the game.)
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