So, most of us knew roughly twenty years ago houses and quick walling we’re abusive mechanics spiraling game time out of control. They finally fixed houses and people seem to love it. Go figure.
How’s the time to address the most ancient of aberrations, the fount of toxicity and abuse, the...
I'd say you're right, the depth of this game has been cored out by successive bad development choices. Strategy, diversity, choice has been patched out.
This game is, now, properly titled Age of Timings.
Feedback: Arabia is overrated, and between equally skilled players, too often comes down to map gen. What prompted this post was my impression, already, that the games are ridiculously repetitive in terms of game play and civilization. And we've still have the prospect of about another 200...
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