The old system took the average as well, just not for Elo gain/loss calculation. Looks like the old system inflated your clan's Elos judging by the low winrates - now that you've all lost a bunch of Elo you should have more balanced games going forward, barring any enemy smurfs.
Canary's swings are ~450, rainman's swings are more like 250. Combined with the very low short game winrate as OP said (and a lot of 1min and 0min losses).
Seems like there is a 99%+ chance he's tanking on purpose. Even if he's not, he's wasting a massive amount of his opponents' time.
Yo used them in the semis. What stats have been debunked 11, I can't remember that ever happening, just a lot of excuses from people who don't like what they imply.
Yes? Most of the "practice" (ladder games) are just pros screwing around, meming, doing what's fun. Most of the income is from streaming and sponsorships, not winning tournaments. Pros aren't shy to show a lack of knowledge about specific unit costs/unique techs (but are still considered the...
The number of pro games in that stat is likely very very small. At 1400-1800 Elo they have the 10th highest WR on arabia this patch. Play rate is low because Mayans are similar but better (and Aztecs are similar and perceived as better).
-Hand Cannoneers: accuracy increased from 65% to 75%
► Probably won't make much of a difference, but good I guess.
-(Heavy) Cavalry Archers: attack animation increased from 1.15s to 1.17s (was originally 1.20s)
► Awful, the attack delay was already higher than all but 3 ranged units in the...
If the player 2k higher than the other relaxes (because he can easily beat "his guy") the team should lose, so no, the higher Elo player shouldn't necessarily have an easier game.
If I team up with Viper to play Nili and Spring, Viper's going to have to play pretty damn well if we're going to...
Top 20 is a near certainty, their WR is 10th best (on Arabia this patch at 1400+ over 2196 games)
Almost every civ is either a pretty bad pocket or flank (although personally the mesos aren't as bad at pocket as people say, at non-pro levels at least). On flank they have the 4 mini eco bonuses...
Khmer and Aztecs both got their farming nerfed. Incas have 3/4 other small eco bonuses as well, Slavs don't.
The graphic is also for 1st layer farms, 2nd layers farms would be vv good still for Incas, plus you save on mills and are safer with up to 3rd layer farms still in TC range.