DE mod page: https://www.ageofempires.com/mods/details/20544/
Requires Definitive Edition and the following settings:
1v1 on ‘Tiny (2 player)’
2v2 on ‘Medium (4 player)’
3v3 on ‘Normal (6 player)’
4v4 on ‘Large (8 player)’
Random Map (or DM)
Optional: Team Positions
Dire Straits is an open land map with some water (mostly shallows). The resources on land are pretty normal and symmetrical for all players, but the truly randomized map generation should provide a wide variety of experiences that encourage scouting and adapting. It’s designed to be fair, but...
- ratings show up in the game lobby
- resigning after 90 seconds counts as a loss? (used to be 5 minutes)
- Mayan scout bug is fixed
- some performance improvements
- other minor things
- Announcement in two weeks further detailing Forgotten Empires partnership
eg. 3840x2160 on a 1920x1080 display
probably only works on nvidia GPUs
this may be useful for spectating - never miss the action :)
I think it needs a supercomputer for it to be good enough for playing
Some random games while I was playing distracted / streaming. Might be useful for beginners until better games get uploaded.
also there's one boring 4v4 if someone wants to watch a boom (maybe it's more interesting from someone else's view...)
no telling when they'll break compatibility with...
Basically stealing boar is a huge disadvantage in a lot of cases, and even more so with hunting dogs.
There is a new flag for RMS in 1.1 that allows us to minimize the impact. It works in AoFE too
it should make for more balanced/competitive games.
There was a suggestion by CSA_Holtzclaw to...
boar stealing is way too effective. It was a big problem in 1.0c. It's a disaster in AoFE. This is mostly based on scouting luck, not skill.
laming people's TC wood (put building over it. cancel building. tree is gone) makes mill-first too risky. Finding the enemy TC to do this is based on...
It's new, so it doesn't have tons of features yet. But it has some important ones that you cannot get with the free version of xsplit / ffsplit
- supports high resolutions / framerates
- supports delaying the stream from your own PC however much you want (so your...
This is intended to make AoC more balanced for competitive play, while unlocking the full array of civilizations and their associated strategies. It is not about fixing bugs or adding new units/civs or gameplay.
This patch aims to achieve more balance on competitive maps by making the fewest...
It would be a variety of balanced rush maps. No pure boom or pure grush maps.
It would also be using a game fairness and civ balance patch (things like making korea stronger and hun/az/vik weaker). it would not be 1.0c with a couple civ wars...
games would still be played through voobly
Download Link (someone messing with attachments...)
Edit (Jan 2013):
The 1.1 package gives all maps 4 boars with about half as much meat (instead of 2 with full meat). Only intended for use with 1.1/AoFE in order to minimize the damage from stealing
Fairer Nomad has nomad resources with...