In this game https://youtu.be/SvoHuXNxtxw?t=6177 The Viper is thinking about getting Heated Shot while he doesn't even have Masonry.
He has already lost multiple buildings to (primarily) War Galleys.
Masonry roughly doubles Dock HP vs War Galleys and Galleons. This is effectively the same as...
The Elite Boyar's base melee armour has gone from 6 to 8.
This makes it a lot stronger vs 11 damage units such as FU hussar or light cav (the Boyar survives 2x longer than it did before).
The biggest bonus is vs 12 damage units such as elite karambits or elite throwing axemen (the Boyar...
The change I suggest is:
Flemish Revolution now only affects male villagers
This would mean that instead of (e.g.) 120 instant champions, you would only face up against roughly 60.
This is better than a 50% reduction in power. That is because of Lanchester's Laws, which means that increasing...
A trash upgrade is an upgrade which only costs wood and food. There are many under-utilized unique units which could benefit from having a trash elite upgrade.
A unit shouldn't have a trash elite upgrade if it meets 2 of the following:
Early Castle Age unit (e.g. Conq)
Ideal composition unit...
Attack dispersion measures how much missed shots miss by, with higher numbers meaning that missed shots go into a wider area. Hand Cannons have a very high attack dispersion (0.75) compared to arbalest (0.33). This is important because missed shots still deal (half their) damage if they hit...
In this analysis I will consider the effect of the Burgundian team bonus (Relics additionally generate food (at the same rate as they generate gold)). I will not consider other civ bonuses (e.g. Chinese extra food on farms or Teutons cheaper farms).
It's commonly known that a relic is...
Two Man Saw: additionally allows trees to be cut down in 1 hit
>The last wood upgrade provides relatively little benefit compared to the previous two. It's also silly that you need to get Sappers to have "all" the wood upgrades.
Crop Rotation: additionally increases the food...
In most maps you start with more piles of gold than piles of stone.
Furthermore, each individual pile of gold has more gold (800) than each pile of stone has stone (350).
This means that you often have ~4x as much gold to mine as you do stone to mine.
Gold mining techs will end up saving ~4x as...
The bonus arrows used to deal 1 pierce damage (and they did not get +4 ship damage from Heated Shot).
Does the recent change to Heated Shot affect Harbours?
If someone could let me know I would be grateful
Houses: 5.9 damage/minute (fixed in DE)
Archery ranges: 6.5 damage/minute (average; dps varies from test to test)
Stables: 6.0 damage/minute (average; dps varies from test to test)
Monasteries, Markets: 23.3 damage/minute (dps doesn't vary)
The enemy unit/building has to be adjacent to the...
Italians, Vikings, & Japanese dominate water maps (with an honourable mention to Persians on more hybrid-style maps). There is definitely room to balance civ - nerf some, buff others. The nice thing about water balance is that you can change it without greatly affecting popular land maps like...