Guys this is standard business practice and AoE2 should have been releasing expansion packs back in 2005. It is incredibly delayed but thank God they've finally come to their sense and have seen the light.
They're only 15 years too late. And somehow still making money.
I'm a heavy scout / knight player and I've never been afraid of archers / crossbows. Like I said in my previous post, with good numbers, it's an easy cleanup. The only time I get caught off guard is if I make little or no military.
Changing such an old unit so drastically so late into this game's lifecycle is kind of a dumb move. Sure you can have your opinion that it's OP, but there are others that think it's fine as it is. Myself included. Xbows fall apart even to light cav. Just gotta commit a bit to some good...
Only issue is that Xolotl is a direct reference to an Aztec god. Would be weird to have Incas reference a deity from a culture thousands of miles away.
It would be like the Norse having a Zeus warrior.
I didn't say they should be "kludgy and ineffective" based on history. I said that maybe that's what the devs had in mind when they threw the hand canoneer into the game. But maybe they didn't, maybe it was merely a coincidence and they just didn't put much effort into this unit.
I mean it's...
Since I don't really have an opinion on the unit balance and is already pretty much covered by you guys here, I'll just provide a bit of historical context.
In history early gunpowder weapons were pretty bad. Slow to reload, very inaccurate, and prone to gun chamber explosions hurting the...