sad to see so many people these days treating the RM mode as if maps are pre-explored scenarios. the 5-10 minutes of inaction is there for seeing what the map is like. and it's not just your own base. analyzing your opponent's base also tells you what kind of attacks can work and which ones...
Added Marshy Shores to the original post and the DE mod. It is a clone of Marsh Madness, but without the rock terrain around each forest (and with different forest generation).
That adds the option to wall on land and build town centers beside forests, so it plays very differently. While that...
korea, berbers, bulgarian, byzantine, teuton, turk
maybe inca too, but i don't play against good enough vil rushers to be confident about that one
byzantine is better than those in theory, but the way DE is set up (seeing maps & spawn positions before you choose your civ) there's no reason to...
the "i must dock immediately. give me a pre-explored map" nonsense is just a FE / DE problem for civ-pickers
before they reduced the house cost and added malians and let you drop shore fish at a dock, it wasn't a big deal to explore or discuss a bit before choosing a location. it's not like you...
i would hope that RM competition involves random maps instead of fixed maps. but i also don't think that ranked play needs to imitate pro play, and especially not for teamgames.
for example, pro play doesn't really involve random civs, but that was commonplace in ranked teamgames (before DE...
it's not the best, but at least they got lots of the important things right by copying more modern games (like starcraft 2)
there is no command lag
matchmaking instead of cherry-picking opponents / lobbies
balance patches
improved controls
there's lots of room for improvement, but the game...
arabia is not an open land map
it is not closed either
it is in between the two
from more open to less open:
wood rush (atacama / acropolis / seize the mountain)
kilimanjaro / serengeti
gold rush / golden pit / valley
arabia / cenotes
ghost lake / lombardia / ravines
mongolia
all the...
a rating reset has a lot of potential to mess things up
i won't claim my experience is the same for every part of the ladder, but the higher-rated team will win almost all the time right now (you can probably measure this numerically if you have the free time to do so)
matchmaking is still...
the amount of buffs you would need to give infantry to bring them to xbow/knight level is too high
better to just nerf xbow/knight, let skrims/pikes/lightcav get played, and then infantry have a role
1v1 players can always figure out what to make because those games are more controllable. TG...
i'm not saying to split RM. i'm saying to change the individual maps to be map bundles (like full random, blind random, random land map are)
then you can add more fortress maps or more water maps or more arabia clones without them taking up more of people's bans
a lot of the DE maps are more...
the bans are basically there for people who don't want to play flawed maps or water maps or nomad maps to be able to ban those. if they have to ban 3 arenas, then they don't have any bans left for that purpose
there should basically never be fully closed maps in ranked because the game balance...
keeping production going across lots of buildings is macro, not micro. you might view it differently, but that's not the standard definition
semantics aside, if you want to reward decisions more than execution, you'd have to balance a lot of the things to be less universal
for example...
i don't think it has
i was making anti-wall maps 10 years ago because arabia was already ruined by drush/wall/fc at that point
the hun CA spam got fixed, but there are too many other strong things you can do in castle age without needing much of an eco
they should have moved beyond 'all bonuses must be unique' after they got to 25 civs, at least for the economy stuff
'we ran out of early eco bonuses, so let's hand out random free ****' doesn't scale fairly to multiple maps the same way 'lumberjacks work 10% faster' would
if you're talking about coastal forest, then yeah
DE is a mixed bag. we finally get a version of the game with decent netcode, but can't pick which maps to play :(
a lot of the maps are fine to play a few times, but they don't last because they aren't random. i don't know where they got this...
DE 4v4s are much more responsive than CD 4v4s. i'm not saying the performance is good enough for whatever your personal standards are, but it's so much better than what we used to play
as for endless stalemates, we don't necessarily need to have those anymore. DE has lots of new ways to make...
not really
maybe a permanent ban is too much, but 30 days or something is completely reasonable
map dodging should also be a 1-day ban. i just wasted an hour in the queue and started 0 games. now i'm logging off for the day
it will take some getting used to
if the game was always like this from the beginning, i don't think it would feel out of place. therefore, i'm willing to give it a try
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