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  1. A

    AOE-II timing of wheelbarrow research

    Hi Lord_Farin! Waiting for your post regarding the updated equations with cost of wheelbarrow and villagers. I have done some calculations based on your approach, but do not want to share anything, because I might be wrong. :P As I counted them they were -26,225 on wb side, and -15 on the +3...
    • HungaryAndrew_LK
    • Post #72
    • Apr 7, 2014
    • Forum: Random Map
  2. A

    AOE-II timing of wheelbarrow research

    I'm basically not hostile, I am sorry then too, it seems took it a bit more seriously than you inteded. They are not facts as you see, of course can be topic of a discussion. That is partially the reason why I have shared them. I could be wrong at some point (as I did actually :) ), could forget...
    • HungaryAndrew_LK
    • Post #69
    • Apr 1, 2014
    • Forum: Random Map
  3. A

    AOE-II timing of wheelbarrow research

    Dear Ørjan! Do you think that this comment was constructive and friendly? After this what kind of attitude is expected from me? Specially in terms of the information-content of your anwers nowadays or earlier. How would you react on yourself if you were me? Br, Andrew
    • HungaryAndrew_LK
    • Post #64
    • Apr 1, 2014
    • Forum: Random Map
  4. A

    AOE-II timing of wheelbarrow research

    Hi scribe! Viper started to be rude and ignored calculations/constructive thinking... We have already talked a few times before, and he always ignored completely everything what I said without considering/thinking it over seriously, tested it, etc. So 'blind faith' comes from our past. This...
    • HungaryAndrew_LK
    • Post #61
    • Mar 31, 2014
    • Forum: Random Map
  5. A

    AOE-II timing of wheelbarrow research

    And I think this is the exact situation many times if you go relatively fast castle around 19-22 mins, or even later, you have quite efficient (or enough effective) economy, with less than 20-23 farmers. So far I rather chose making 3 more villagers in this case until castle age with more farms.
    • HungaryAndrew_LK
    • Post #51
    • Mar 31, 2014
    • Forum: Random Map
  6. A

    AOE-II timing of wheelbarrow research

    @ _InDuS__novice & Lord_Farin, I have understood your logic now. have to say, nice approach :) 3x20 + 1,157*20 + 1,157*21 = 60 + 23,14 +24,297 =107,437 63 + 23 + 24 =110 difference: -2,563 so the point is, when the wb reasearch is done, we should be beneficial immediately, which means t=3...
    • HungaryAndrew_LK
    • Post #49
    • Mar 31, 2014
    • Forum: Random Map
  7. A

    AOE-II timing of wheelbarrow research

    Dear thepitzaboy! (and all math-qualified ppl) This sounds like a cavil, does not? If you know the math part better (which I believe), feel free to share your results, or constructive comments, or whatever. I took the risk and shared my thoughts even if I know not that exact, but I guessed it...
    • HungaryAndrew_LK
    • Post #43
    • Mar 31, 2014
    • Forum: Random Map
  8. A

    AOE-II timing of wheelbarrow research

    Hello Everyone! I had some doubts on what Carlos said, that after 22 the trend turns, and from that point the growth of wb is higher. So on the night I have created this topic, realized that of course I was dumb, was mistaken. Was thinking that the integral of the integral functions are...
    • HungaryAndrew_LK
    • Post #40
    • Mar 31, 2014
    • Forum: Random Map
  9. A

    AOE-II Boom Challenge #1

    Hi Richard! Well I have admin privileges on my comp. :)
    • HungaryAndrew_LK
    • Post #123
    • Mar 30, 2014
    • Forum: Custom Scenario
  10. A

    AOE-II Boom Challenge #1

    Hi, You are right! I am tired :) then my last attempt was more successful with 156 and nearly 157-8... so ignore that 24 pop c estimation till we reach 158.
    • HungaryAndrew_LK
    • Post #122
    • Mar 30, 2014
    • Forum: Custom Scenario
  11. A

    AOE-II Boom Challenge #1

    Hi Everyone! Today had a bit time for one booming game (during working, just dont tell to my boss :) ) Here it is, 158 pop +5x-6x % in 2 TC with 25 pop (theoretically 161 is the maximum) It still can be optimised, now took care better for deer hunting, but had a bit much wood even with late...
    • HungaryAndrew_LK
    • Post #119
    • Mar 30, 2014
    • Forum: Custom Scenario
  12. A

    AOE-II timing of wheelbarrow research

    where is the head up the wall smiley... I do not know why I am reacting to you, but lets see. after 22,1, so lets say 23 the production function of wb grows more/unit, its tangent is more than the prod. func.+3 vill, but this does not means, their integrals (their produced profits) are equal...
    • HungaryAndrew_LK
    • Post #20
    • Mar 29, 2014
    • Forum: Random Map
  13. A

    AOE-II timing of wheelbarrow research

    I also felt it the same way as you do Viper, but I have changed my mind seeing my calculations. I also get it after 30 farmers in castle, and in case there are more distance in the game, or it is messy it matters more. Yes if you cannot make villagers continuously thats also matters in favour of...
    • HungaryAndrew_LK
    • Post #16
    • Mar 29, 2014
    • Forum: Random Map
  14. A

    AOE-II timing of wheelbarrow research

    You are quite right Carlos. x= 1,157(x-3) 0,157x = 3,471 x~22,1 This means that the trend turns after 22 farmers in favour of wb, but they have disadvantage to work off which takes time. Wood cutting definitely has importance in a not booming game, when there are more distances. I have not...
    • HungaryAndrew_LK
    • Post #15
    • Mar 29, 2014
    • Forum: Random Map
  15. A

    AOE-II timing of wheelbarrow research

    ----------- Hi Viper! I know that you only listen to a guy who beats you, so just half dozen players (funny that your still less arogant than Daut) You again want to prove your ... how can Isay to not be rude, blind faith without reason? Of course I have counted that walking time which has to...
    • HungaryAndrew_LK
    • Post #12
    • Mar 29, 2014
    • Forum: Random Map
  16. A

    AOE-II timing of wheelbarrow research

    Hi Carlos! In that case I always decide in favour of making 3 more vills for a while. Some chinese players as well. And yes, most 2,1k games does not lead to late scout wars, but some of them yes, and in these cases some chinese prefer to get wb after 30 farms or more if even get it. But if I...
    • HungaryAndrew_LK
    • Post #11
    • Mar 29, 2014
    • Forum: Random Map
  17. A

    AOE-II timing of wheelbarrow research

    Hi! Yes I have considered what research affects what moment of production, first it was weird even to me. So Viper do it wrong, as I did it wrong years earlier.
    • HungaryAndrew_LK
    • Post #3
    • Mar 29, 2014
    • Forum: Random Map
  18. A

    AOE-II timing of wheelbarrow research

    Hi Everyone! Finally I decided to share this result with all ppl who is interested. So I was thinking on it earlier when it is worth to get wheelbarrow researsh optimally, founded out the production function and done the calculations afterwards (did it years ago). considerations...
    • HungaryAndrew_LK
    • Thread
    • Mar 29, 2014
    • Replies: 72
    • Forum: Random Map
  19. A

    AOE-II Boom Challenge #1

    Hi Everyone! I do not have too much time nowadays for aoc, but always liked to boom theoretically specially :P Have read this article on tuesday, and right after played 2 games with this settings, reached 147, then 150. Above it a lot of optimisation was needed, yesterday 152 with 5-6 saved...
    • HungaryAndrew_LK
    • Post #109
    • Mar 27, 2014
    • Forum: Custom Scenario
  20. A

    AOE-II  [RVK]dogao (vs) Dirac_ 15june

    Hi Guys! I have posted my words towards ppl who can understand my situation not towards who only can insult and enjoy other's suffering. But on this forum I always have to do exceptions. Playing against weaker opponents was never my favourite matchup. I think the ppl I play/talk more know me...
    • HungaryAndrew_LK
    • Post #16
    • Jun 18, 2012
    • Forum: Expert Games
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