I‘m even worse than a scenario player. I play random civ and then blindly with each civ in 70+% of the cases on open maps m@a archer. Something in between 1-3 ranges. Maybe 30 % 1 range, 65 % 2 ranges, 5 % 3 ranges. Maybe mongols is the only civ where I play more often scouts than m@a.
These are bad news. I really wanted to learn your magic tricks. You probably want to go scouts/archers on an open map. In order to not die instantly you have to go up maybe pop21/22 the latest. But even that late you can go barracks/2ndtc/stable/range while having 0 farms and no mining camp...
Instant 2TC, 1 stable and 1 range? From which buildings do you consider to produce? Which pop do you go up? Cumans got a hidden +100% wood bonus which I didn‘t notice yet?
Ofc you can play super aggressively but then you add the TC a few mins later - right? Therefore you sacrifice your castle...
First of all this should remind you of the selling wood vs trade debate. I mean with this tech selling wood to get gold is even more op compared to trading. (Or not since they can‘t show up with mangudais in the trade?)
And how do you get trebs out? Especially with a civ without bbc or if you don‘t want to wait until chemistry is researched?
Or how do you defend in arabia your eco against raidings?
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