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As we stray onto the topic of the much-demanded global queue feature for ranked multiplayer, Isgreen takes a moment to (mildly) lament the high level of expectation on AoE4’s launch feature set driven by the runaway success of AoE2’s definitive edition. “It’s something that we absolutely want to add - but it’s worth remembering it wasn’t in AoE2 at launch, and it wasn't even in Definitive Edition until later. So we're... we're trying.”
I'm sorry, but wut? RTS game in 2021 without MP as it's core feature!? Campaigns and SP for 60$ and only 8 civs? I will be extremely shocked of this is the case. Are they just banking on nostalgia? Not a single gameplay video yet. Maybe reveal during RBW5?Is "global queue" just another term for matchmaking?
And if yes, wasn't it available at launch in DE?!
Either way, this seems to confirm what I have been suspecting after talking about AoE4 with so many people: Multiplayer is not a priority for AoE4.
Great video as always @T-West
Global queue in DE is the bar on top, which shows units producing, etc.. Matchmaking is not meant by that (at least I hope so, because I know there actually is a MM system).Is "global queue" just another term for matchmaking?
And if yes, wasn't it available at launch in DE?!
Global queue in DE is the bar on top, which shows units producing, etc.. Matchmaking is not meant by that (at least I hope so, because I know there actually is a MM system).
People are expecting that completely new game will have every feature that a game that has been out 20 years has? Expecting they have infinite man power and resources?
“Not in that case, I don’t think,” replies Isgreen, “but ideas do travel. The Forgotten Empires guys are coming up with these new civs and units for AoE2, and then they’re also helping us with the balancing on AoE4, so they can do a lot to up our game.” Likewise, he explains, the more experimental, innovative unit designs in the last couple of AoE2 expansions - like the Hussite wagon - are partially a result of AoE4’s design mentality rubbing off on designers from Forgotten Empires. “I think that that's partially our mentality rubbing off and giving the message that it’s OK to get a little crazier now.”
finally got around to reading the interview and oh dear...Isgreen takes a moment to (mildly) lament the high level of expectation on AoE4’s launch feature set driven by the runaway success of AoE2’s definitive edition
So they're again releasing pre-alpha early access as "full" game. Gotcha.
there is quickplay as elo based matchmaking queue though. it's comparaple to aoe2 ranked so what's difference?Seems like there must be some misunderstanding. There is no way they are launching this game without a multiplayer queue/match-making.
It seems so, yeah. But also the unit production and tech global queue is missing imho. You only see units being produced while having a focus on that building it seems.I guess the "global queue", which will come later, is the ladder. There is some sort of hidden ranking, but no actual ranked ladder.
So they're again releasing pre-alpha early access as "full" game. Gotcha.
So they're again releasing pre-alpha early access as "full" game. Gotcha.
From my experience so far it does not feel like a pre-alpha at all. And it is also obvious that the idea of "we finish development and then release the final game" is very outdated and with current infrastructures does not make any sense anymore (independent from Age of Empires)
If Video Game Companies Made Jigsaw Puzzles
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From my experience so far it does not feel like a pre-alpha at all. And it is also obvious that the idea of "we finish development and then release the final game" is very outdated and with current infrastructures does not make any sense anymore (independent from Age of Empires)
Software isn't a jigsaw puzzle. If you wait for a software to be finished you will a) spend a lot of money on developing wrong/unneeded functionality while at the same time risking that you are too late to the market. It is the beauty of modern times that one can now provide continous updates and improvements to the users as they use the software
And no, the current style of development "let's release cut-down version and see how much money we make if it's worth it to finish the rest and in what quality" (ironically exactly from Microsoft with the Age of Empires franchise, see experience with AoEIDE) is not in any way okay, and it's not software development standard. Tell me how you use this approach on something like internet banking please - let's do single payment and leave regular payments for next year? No, it's just that gaming companies have quite nicely conditioned gamers to accept this style of going about things, unfortunately, as it means money/sales earlier in the development process - i.e., definition of Early Access.