Since Double Cup was before Burgundians were introduced, we are still trying to decide whether Flemish Revolution will be too strong on 2-tc or 3-tc start maps.
For standard 1-tc start maps some people say that it is too strong, but it also easily can fail. Starting with more tcs and villagers and faster Imperial Age times will make it easier and faster to get. But will the defense also be easier?
This is specifically for Double Cup 2. You can also discuss Flemish Revolution in general, but that won't contribute to finding the best solution.
We might also consider asking all sign-ups once registration is closed and decided then.
For standard 1-tc start maps some people say that it is too strong, but it also easily can fail. Starting with more tcs and villagers and faster Imperial Age times will make it easier and faster to get. But will the defense also be easier?
This is specifically for Double Cup 2. You can also discuss Flemish Revolution in general, but that won't contribute to finding the best solution.
We might also consider asking all sign-ups once registration is closed and decided then.