Channel
(West Europe)
This map is representing the Channel between the British Islands and France
I know that watermaps aren't the most loved maps in age, but this isn't some random watermap, this THE perfect water map.
I'm using again direct_placement function like in 2 maps before the spawn the sea perfecty in between the players (either from Southwest to Northeast or Southeast to Northwest). Both teams have the same amount of dockable land-surface, the same amount of land (the same amount of wood as well!) and a save trade route. The fish is distributed evenly along the coast and the fish conecntration in middle is smaller than on the rest of the map (the fish in the middle water is usually barely used and just causing extra lag).
At home you got standart resources (to make MBL happy, the 4 main sheep spawn a tiny bit closer to the TC than usual). In 2v2 3v3 4v4 every side contains 2/3/4 relics and in 1v1 every landside has 2 relics.
Give this map a try, you won't find any fairer watermap!
(West Europe)
This map is representing the Channel between the British Islands and France
I know that watermaps aren't the most loved maps in age, but this isn't some random watermap, this THE perfect water map.
I'm using again direct_placement function like in 2 maps before the spawn the sea perfecty in between the players (either from Southwest to Northeast or Southeast to Northwest). Both teams have the same amount of dockable land-surface, the same amount of land (the same amount of wood as well!) and a save trade route. The fish is distributed evenly along the coast and the fish conecntration in middle is smaller than on the rest of the map (the fish in the middle water is usually barely used and just causing extra lag).
At home you got standart resources (to make MBL happy, the 4 main sheep spawn a tiny bit closer to the TC than usual). In 2v2 3v3 4v4 every side contains 2/3/4 relics and in 1v1 every landside has 2 relics.
Give this map a try, you won't find any fairer watermap!
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