The League will consist of a Group Stage followed by a Final disputed between the 1st and 2nd player who achieved the most points in the Group Stage.
The Group stage will be disputed in Round Robin format, meaning everyone plays against everyone once.
The games will be disputed as a BO7 series (the first to win 4 maps wins the match). Every won map, means a point for the winner. So, if a player wins a BO7 series with 4-3, he gets 4 points and his opponent 3 points.
The first game of each BO7 series will be an Arabia Huns war. After that, 6 home maps will be played (3 for each player). The home maps from each player must be all different.
The player choosing the next map, will be the player who lost the map before.
Example: if player A wins the Arabia Huns war, player B will choose the next map. If player B wins the 2nd map, player A will choose the next map. And so on.
The player not choosing the map, has the right to request once a Civ War.
Other than that, free choice of civilization applies to every game.
There will be 2 restarts available for each player, not counting the restarts due to bugged maps. The restarts have to be called before minute 4.
The Final of the Top Experts League will played as a BO9 series (the first to win 5 maps wins the match).
The first game of the Final will be an Arabia Aztecs War. After that, 7 home maps will be played: 4 for the player who finished the Group 1st and 3 for the player who finished the Group 2nd. If it comes to a result of 4-4, the last map played will be Megarandom.
The order of the home maps will follow the same rule as in the Group stage: the player who lost the last map, chooses the next one. If the player with 3 home maps runs out of them, the Match will continue with the home maps from the other player.
The home maps from each player must be all different.
The player not choosing the map, has the right to request once a Civ War.
Other than that, free choice of civilization applies to every game.
Each player will have 3 restarts at his disposal, not counting the restarts due to bugged maps. The restarts have to be called before minute 4.
All 4 players agreed to include in this League a No Dark Age Laming rule.
After a long discussion with the players (I didn't decide anything alone), as "laming" will be considered:
- stealing sheep;
- stealing boar;
- blocking the villager luring the boar;
- killing deers;
- removing with palisade the trees next to enemy's TC;
- walling off enemy resources;
- attacking with scout/eagle enemy villagers before minute 7.
On no-TC-start maps, as laming will be also considered:
- villager wars before TC's are up;
- killing enemy's deer/boar (using the 4 palisade tile trick);
- No Barracks, no Palisade Wall and no more than one House may be built until the first TC is up.
Please keep in mind this is a Dark Age rule. As soon as one player hits Feudal Age, this rule no longer applies.
The Map pool for the Group Stage and for the Final will be the following:
All AoC standard maps;
All LightRandom maps;
Land Nomad;
BCC3 Fortress (played as Regicide).
I would like to thank _Taff and RoR_BZH for helping me with this rules.
The Group Stage
The Group stage will be disputed in Round Robin format, meaning everyone plays against everyone once.
The games will be disputed as a BO7 series (the first to win 4 maps wins the match). Every won map, means a point for the winner. So, if a player wins a BO7 series with 4-3, he gets 4 points and his opponent 3 points.
The first game of each BO7 series will be an Arabia Huns war. After that, 6 home maps will be played (3 for each player). The home maps from each player must be all different.
The player choosing the next map, will be the player who lost the map before.
Example: if player A wins the Arabia Huns war, player B will choose the next map. If player B wins the 2nd map, player A will choose the next map. And so on.
The player not choosing the map, has the right to request once a Civ War.
Other than that, free choice of civilization applies to every game.
There will be 2 restarts available for each player, not counting the restarts due to bugged maps. The restarts have to be called before minute 4.
The Final
The Final of the Top Experts League will played as a BO9 series (the first to win 5 maps wins the match).
The first game of the Final will be an Arabia Aztecs War. After that, 7 home maps will be played: 4 for the player who finished the Group 1st and 3 for the player who finished the Group 2nd. If it comes to a result of 4-4, the last map played will be Megarandom.
The order of the home maps will follow the same rule as in the Group stage: the player who lost the last map, chooses the next one. If the player with 3 home maps runs out of them, the Match will continue with the home maps from the other player.
The home maps from each player must be all different.
The player not choosing the map, has the right to request once a Civ War.
Other than that, free choice of civilization applies to every game.
Each player will have 3 restarts at his disposal, not counting the restarts due to bugged maps. The restarts have to be called before minute 4.
No Dark Age "Laming"
All 4 players agreed to include in this League a No Dark Age Laming rule.
After a long discussion with the players (I didn't decide anything alone), as "laming" will be considered:
- stealing sheep;
- stealing boar;
- blocking the villager luring the boar;
- killing deers;
- removing with palisade the trees next to enemy's TC;
- walling off enemy resources;
- attacking with scout/eagle enemy villagers before minute 7.
On no-TC-start maps, as laming will be also considered:
- villager wars before TC's are up;
- killing enemy's deer/boar (using the 4 palisade tile trick);
- No Barracks, no Palisade Wall and no more than one House may be built until the first TC is up.
Please keep in mind this is a Dark Age rule. As soon as one player hits Feudal Age, this rule no longer applies.
Map Pool
The Map pool for the Group Stage and for the Final will be the following:
All AoC standard maps;
All LightRandom maps;
Land Nomad;
BCC3 Fortress (played as Regicide).
I would like to thank _Taff and RoR_BZH for helping me with this rules.