Finally finished my next big update.
Improved DM support (incorporating all of the changes from The Fastest Chaos)
Support for all of the new commandline map sizes
Support for super small sizes as well
A rework of the connection generation so that land maps should have fewer chokepoints and be...
As some of your may know, there is a 1v1 and 2v2 HyperRandom League going on right now. I used the opportunity to push through the next big round of updates.
Notably I have dropped support for pre-DE versions of the game, since basically all the new stuff I've been adding only works on DE...
It's been a while, hasn't it?
enjoy!
v4.1
-non-standard starting scouts will now have the ability to autoscout
-cathedrals/unique scenario editor buildings must now be defended if you start with them
(this is denoted by the respective building being renamed to "Defend the Wonder" and...
Added a couple new maps since I last posted here:
Wheel
Linear Arena
Sheepfold
Dry Graveyards
Elysium
You can check the OP for screenshots of everything.
I updated everything and added several new maps:
Trade Winds
Docklands
Urban Brawl
Geothermal Valley
Ring Nothing 3
Rice Terraces
Extraterrestrial
Notable updates include:
Penguins now drop food
Piles of wood are now un-lamable
Eye now has a chance to spawn as a double TC version
Enjoy!
Now you can only get those when you play free-for-all or start with stone walls.
I might in the future offer an "extreme" version where I just allow everything always.
Summary of all the updates in the last couple months:
v4.0
-gaia armies now generate at a much lower frequency
-rebalanced scouts again - 1v1 and TG reduced scout pool unless there are starting walls
-enabled all scouts again for FFA
-reduced the frequency of TC towers
v3.9
-reduced the...
The map has been updated again, with a big focus on addressing the frequency of chokepointy maps and the resource imbalance on those. See OP for the changelog
Map has been updated again.
You should receive the new version after restarting the game.
The following things are updated:
-fixed some missing strings for beta units
-reduced the chance of starting with a monk
-increased the total relic count when players get a "monk with relic" unit to start...
To add some additional details:
The monument is guarded by a powerful gaia army. So it is only capturable in the lategame situations where someone kills all the gaia units. Similar to the relics gaurded by a gaia army, I don't expect it to come in to play very often in 1v1 situations. It is...
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