i am tired of the constant changes to parts of the game that I was used to for twenty years (yes, including DE time, because many civs didn't change much). I don't really like them buffing or nerfing civilizations because they tend to force people to play this civilization a certain way the devs...
Testudo!
It's not impossible to imagine a ratha stye infantry unit that can switch to a slow-moving giant shield animation, and a normal speed animation. You have to use your imagination to believe that one unit in shield formation represents a formation, though. And you seem to be right...
like, say you have 2 relics and the opponent has 3, then after 40 minutes gametime, to make it over faster, an XS script applies a buff to every unit, or just trickles more gold, or something.
maybe relics could be forced to respawn somewhere on the map.
I think there's a map where relics...
That's historical. The Franks dismounted and form a shieldwall at the battle of tours. Although I don't know if it was more for defending against moorish archery or their light cavalry.
most swords were a sidearm IRL. aoe2 has primary weapons and secondary weapons now, but it shouldn't be...
swordsmen aren't fun until you get to the spam them in large amounts stage or are playing in early feudal. They die to everything except spearmen and villagers (and pikes do good at keeping swordsmen in one place). Knights are the perfect cavalry. The game evolves when someone goes knights.
why revive such an old topic lol? but i do think the archaic interface limits what players can do with units. (massed monks would be so busted if you allow players to use them to their full potential though, archer units also overkill units a lot of the time. if you want to play a game where you...
I cannot comment on the power of the unit, but the mechanics could be refined. To recap for readers in case they change it in the future, the wiki page currently says:
I liked how AOE1 ship pathing worked. If formations were a one click thing to form it, but then they'd move as a horde afterward (horde formation being almost aoe1 style pathing, or how villagers and fishing ships currently path), I'd like that best.
On a side note, did fishing ships always...
Pondtown (Version 3.1)
Between two glaciers, warriors battle it out for the lower lying countryside, amidst shallow rivers, ice and trees.
Pondtown is frigid map: Your TC sits on a pool of shallows. Each pool is connected by more shallows to a pool of water in the middle of the map. Teams may...
I'm sorry to have to ask this, especially since I'm breaking the rules now, and probably going to push their limits anyway but I have this map in progress, it is in a much more casual (and slightly buggy) state than this tournament would allow, but I am willing to make many changes. But I need...
Are they saying the Server will get rid of Lockstep?
If they are, wow. Tell me how that works, because I don't understand what else they would be sending: as far as I know, it's just inputs and game states. client inputs would obviously be less data than sending a game state, but you could send...
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