I can see what you're saying, but I don't think the difference in people's perception of the game's state is due to a lack of awareness of these issues. I expect it's mostly due to:
- How much people care about the issues (a bug every now and then doesn't significantly dampen my enjoyment of the...
For 1v1s both systems are the same. For team games, the current DE system is pretty terrible at dealing with teams consisting of players with a wide Elo range, which is pretty much inevitable in lobby games (e.g putting the highest Elo player with the lowest Elo player to balance teams against...
DE's current Elo calculation is not a copy of Voobly's calculation. I'm pretty sure Voobly's team elo calculation is more similar to the previous DE system (the one before the current one, not the system DE launched with). The only difference between the previous DE system and Voobly's system is...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.