I don't like that nowadays people blame random maps for being random. That was supposed to be the point, but somehow it isn't anymore.
For some of these maps, they are just old and I haven't updated them since 1) balance standards changed to become as high as they are now, 2) newer map making...
New Maps:
-Afrotropical
-Drumlin
-Entrenched
-Eternal City
-Ripple
Unfortunately due to some changes with DE patches, areas of effect don't work anymore. Maps affected:
-Lumbini-middle statue doesn't heal units
-Morass-swamps don't slow units down
-Scorched-Lava doesn't damage units...
New Maps:
-Evaporation
-Hippo Regius
-Moorea
-Prismatic
-Swelter
From now on the standalone install package will be an external link (top of the original post). It's installed the same way. Again, the DE mod should update automatically.
New Maps:
-Akator
-Great Lakes
-Island Coves
-Partition
-Riverena
The entire package including icons was too big to upload to AoEZone. The file attached in the original post includes only the map files. If you want the maps+icons, go to this link...
If you don't like the house, you can just give the pop space for free, similar to how Huns bonus works, just with 5 pop space instead of 200 pop space. No xs required.
Not so much of a suggestion, but I'm curious. Assuming xs scripts were working properly, what was your plan for changing the...
What versions of Enemy Archipelago and Front Line are going to be used? Because the in-game ones are special maps not random maps iirc. Not suitable for anything other than 4v4.
This was a very satisfying tournament, and in terms of map-making incredibly efficient. Maps were like 90+% done before the tournament even started. Some of my thoughts.
Arena
No strong opinions, we changed nothing.
Atoll
Nice map, combination of land and water makes interesting strategies...
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