I'm guessing you were not blessed with the gift of reading comprehension when you came into this world.
"it has lately found its more loyal (if more niche compared to AOE2) fanbase."
Those are the 6-7k avg players you mention.
How could I be talking about the 20k or 30k that the sale brought...
Both games were always very likely going to be able to coexist. Things looked grim for AOE4 for a few months, but it has lately found its more loyal (if more niche compared to AOE2) fanbase.
AOE4 is going through a temporary boom in player numbers due to the price discounts, as expected.
Regardless of how many of those new players stay around, it can't be bad news for the game. A few of all the new players will stick around long-term, and a few new players is better than no new...
You're right that I didn't choose a "peak time" where most people are playing. But even so.
For me it's better to see how many people launched the game on steam/gamepass on average during each month. Because even if on steam you launched the game just to play campaigns or versus the AI, you are...
If there's something that AOE2 has, it's a dedicated playerbase. There are maybe 15-20k core players players across HD, Voobly and DE combined who will probably never play anything else besides AOE2, at least in the RTS genre. AOE4 could've been the game to finally change that, and also bring in...
There is an even greater issue than TG elo: players who play AOE2 DE ranked TGs on a calculator.
These players make the game turn into a powerpoint slideshow, often starting in the first minutes, and only gets much worse in the late game.
The benchmark minimum score required to play ranked...
Good coop campaigns are some of the best things you can monetize and people will actually buy.
You could also offer custom profile pictures in-game, skins(Within limits. Skins could affect readability of units. But something like decorations or custom architecture for the town center or other...
Pay no heed to those normies
True sigmas prioritise microing their archers.
But seriously though. AOE2 has been losing a lot of players in may and june, just like AOE4. And if you look at the stats from 2021, AOE2 also lost players at this time of the year.
It's a seasonal thing. People are...
Not that it makes a huge difference, but AOE4 is getting fully remappable hotkeys next month. It might help Viper transition more smoothly back and forth if he actually decides to play AOE4 occasionally from now until the start of RBW.
But again, like y'all were saying, he's gonna be fully...
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