Wouldn't this also be an indirect nerf to quickwalling? Melee units would probably be able to attack through diagonal walls more often than they do now. (For example, the wolf/scout walling that became so popular recently would be harder to pull off without taking too much damage I guess)
AoeZone username: SpanningTreeGuy
Link to steam account: https://steamcommunity.com/profiles/76561198184230847
Screenshot of your AOE2 DE server pings:
The bug that you can only ban 3 maps occurs when you have still banned some maps from the previous patch that are still in the pool. So for example you banned nomad before the patch, the game remembers that ban and your red cross is still there. As long as there are banned maps from the previous...
I think what you are talking about is essentially not "actions per minute" (APM) but rather "effective actions per minute" (EPM). APM nearly always and also in every other game refers to the pure number of keystrokes, while EPM doesn't count redundant/spammy keystrokes.
I just created a comparison of HD and DE player numbers:
(blue HD, green is DE)
I think it's very interesting to see that the HD player base nearly remained at the same numbers although DE came out. Seems that Microsoft is far away from uniting the community.
As far as I know you can't do that. The only commands you can type before your message are:
"*" -> everyone sees your message
";" -> only your team sees your message
"#" -> only enemies see your message