Teutons are a heavily underrated civilisation. Their farm bonus kicks in early and adds up a lot over the course of the game. They are however a defensive civilisation and should be played in such a way to negate their opponent's strategy and push forward with better technology, similar to the...
This is correct, and the proportion of old hit points over old maximum hit points is the same as new hit points over new maximum hit points. So:
new hit points=old hit points*(new maximum hit points/old maximum hit points)
It follows easily that the hit points gained is in the same proportion...
-when sending army forward to your enemy's base and you are microing other units/your economy, patrolling them forward will make them engage with enemy units automatically and avoid them being lost without fighting back. They should still be monitored in any case, but this can minimise...
For years, there has been substantial demand for Age of Empires to have its balance updated to reflect the imbalances revealed by the development of the metagame. The last official balance patch was 1.0c released in 2001 (although one of the game's developers revealed that there was an...
I would say it's more that civilisations have specific meta-strategies that other civilisations generally can't go for. Byzantines for example can play reactively for the entire game: spearman defence against scouts into double archery ranges can have you playing catch-up due to the lack of...
You mockingly said I might have solved racism when I pointed out the ethnicity of units is ambiguous at standard resolution and then you brought in the notion of underrepresentation and racism in broader society, all the while saying that I'm supposed to piece together her argument rather than...
The problem in your (and her) logic is the implicit assumption that all forms of underrepresentation are racist. No civilisation is exempt from some form of trivial underrepresentation e.g. all tech trees compromise historical accuracy for the sake of gameplay. It is a fallacy to say there are...
Do you have any idea how silly you sound here? The developers used generic templates because it was the only way to to represent a generic civilisation at 1280*1024. I have no qualms in saying that you are literally looking for racism using a magnifying glass.
They're using the same templates...
The point is you can't tell that from a distance. At the resolution the game is actually played at, your eyes can't distinguish what ethnicity the game's generic units are - that's why the skins are so portable. Yes, when you zoom in they're clearly not African, but when zoomed out, a militia...
My point has gone way over your head - they are not any specific ethnicity. Their skin tone is an intermediate colour which is around the mean of Mediterranean, Middle-Eastern, East Asian, Central European and Northern European skin tones. The functional reasons for this have been explained...
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