Before User Patch, AIs would celebrate if they could hit a weak 17' fast castle. With User Patch, they can do a lot better but still it is impossible to go beyond 1700 even if a well-funded team works on it. For one thing, AI cannot detect elevation. I tried a trick once: to build an outpost but...
Why do you age up?
Because you want to train new units, take ups (miitary ones of course), boom.
What's the point for aging up too fast if you can't follow your build? Especially in flush cases.
Still, if you age up faster or slower than optimal, better follow your plan, giving priorities to...
Re: Brainless beating Barbie (hardest 1v1)
When an AI does a violent retasking, either because it changes gatherer distribution or because a new camp is placed when all other camps are far from resources, then the AI does these things:
- It sends as many villagers it can per game turn. It...
Since 4v4 late game is all about Pala, siege, castles-bbt, Hun HCA, some UUS, maybe HC and archers, and the counters, there is no room for champs or berserks in such an environment. However I voted for Vikings because I am stubborn enough to use infantry in such situations, although I feel that...
Inca EEWs are good for killing trade. They have the armor to survive some showering when going at trade, they have the speed to kill several carts before they die. I find even Aztec EEWs unsuitable for heads-on attacks, so Inca ones are even worse for this purpose. Aztec ones are better villager...
I have seen dock-first by at least 3 players in a 4v4 game, I can't recall neither where I saw the rec nor the civs. Players were of decent level, I think all were 1700+.
As JohnTheLate said.
The tables are plain wrong. There are no upgrades at all.
Most ranged units in imperial raise the number of extra arrows to 18-20. Skirms are obviously very weak. EMangudai max arrows when only 15 are garrisoned, Mongol HCA with 18 units, EJanissaries with 19 units. Still no...
http://www.salamyhkaiset.org/aoe2/20_knights_in_20_minutes
Mods, please do something about this blatant copier. I remember having read this article years ago, and I am not even sure it is the first instance.
EDIT: whoops. Yellow card to me
Re: Guarding Unit, Following unit, Defensive stance...? who
Guard is very rarely useful for me. Follow is never useful to me.
Defensive stance is in fact my favorite stance for almost all cases. With patrol it rocks. Also, patrol at aggressive stance produces lag, especially when done with...
Mayan Eagles slightly lose to Paladins if we consider all factors.
However, a mix of a few Mayan Eagles plus many halbs (or even many eagles and a few halbs) is a better option vs Paladins than pure Halbs since
- Eagles resist longer
- Halbs kill faster
- Faster and stronger eagles come in front...
I have heard that Turbo includes lots of early fighting with militia etc, since raiding and keeping villagers idle (and especially killing villagers) has a 2.5x payback.
I know that boar luring with villagers is costlier on turbo, so lure with scout when possible. Same with deer hunting without...
Lettuce.
However it has some ingredients that affect the brain, it makes me relax tooo much, so I switched to cabbage, cauliflower and beetroots lately.
Maybe I must simply reduce the quantity I consume.
Yeah, where is cabbage? It is very popular worldwide. According to FAO its production is...
Look, say you want to make quickly a mill with 8 farms around it.
You select 8 villagers, you drop a mill and 8 farms around it. Nothing is completely built yet. With all your builders, you right-click on the mill after you have all buildings placed: they will complete the mill and then they...
Worst civ in my hands is Turks.
I tend to use skirms-spears at times, so...
In castle age I have all other options, including good knights and camels, but in imperial the lack of paladin, skirms and spears hurts. I am not good with cannons or bombard towers, so I have to use HScorpions, Champs...
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