im fine with whatever it takes to stop this crazy archers advantge right now...
How is the fixing pathfinding process going?
Should maybe the hitboxes of units be reduced, so multiple knights or eagles can come closer too each other and so wouldnt stuck so much??
Archers are way too OP right now. In early Castle Age u cant even fight xbows with the same amount of knights because of the (pretty easy) hit-and run ? That's so ridiculous imho. And even mangonels are counterable with some micro... So there is NO real counter...
It shouldnt be like that...
what im looking for is any idea of a build-up aim.
How should my pop-capped economy look like?
i have questions like:
How many vills should i buidl in general /when to stop producing vills and fully go for army?
How many on what ressource?
When to start trade?
How many trade carts...
No - then everyone spawns randomly - everything could happen then - Teams could still be together or in any way spread out...
what i want is to ensure teams will be spawning apart from each other.
So in a 4player game they shall spawn like: ABABABAB
I would love to see a "Team Apart" - function!
Basically the opposite of the Team Together Setting, so that the players of different teams are spawning alternatly and everyone would be in between two enemy players.
Optimally as a button in the game lobby, just as the Team Together-Button.