Just as it is perfectly fair for them to be on a server with unknown (but similar for both) ping. They are both at the same disadvantage relative to optimal, just as both are at the same disadvantage in a case where their pings are +80.
But somehow it's better to have 2 European players play on an American server, adding +80 ping to both? The sole reason for that action being the very same: to preserve anonymity?
I'm sure this would be a headache to implement, but you could set up separate alias accounts for the 16 players for practice, where players use anonymous accounts independent of their hero name to set up practice. I'm envisioning a discord text lobby where "Keebler" can join and see "Oreo"...
I don't see how that would preclude the possibility of his having flawed English; many if not most native speakers have flawed English.
I don't think he actually has flawed English, especially in comparison to other "more loved" players such as TheViper and DauT.
Hamburger I could see; it's competitive enough, though it does tend toward "degenerate" gameplay.
Nile Delta is an absolute no. It is ridiculously uncompetitive. One player can have a 2 or more vill lead just by virtue of a better spawn.
I don't think we should necessarily be hyper-focused on making the maps have the same play or same balance as a normal start where we just skipped the first 2.5 minutes. That's already out the window because of the flexibility that 9 vills allows you on your build. You can go anywhere from 3 all...
Not sure this is true, Paradox Interactive continues to sell games and expansions/DLCs at high prices, while also adding in dozens of small cosmetic packs (such as skins) on those same games in the $2-10 range. The final prices for complete bundles of EUIV, Stellaris, CK2, etc would make y'all...
Yeah the difference between today's "EAPM" and hypothetical "true" EAPM is like the xckd about determining whether a photo was in a national park versus whether there was a bird in the photo.
It would probably be a multi-year and multi-million-dollar machine learning project that would require...
Yeah, it heavily depends on if you do repeated clicks. If spam click twice, thrice, or more every time you tell a unit to do something, you could have double or more (e)APM than a player who does the same things with one click. And yes, this is counted towards eAPM because the game state...
Just found an ancient web site that mentions this gate crushing thing as a feature. It has a screenshot of alpha/beta graphics:
http://artho.com/age/old6b98.html
Yep, memories overwritten by and mixed with dreams and thoughts of what would be cool, along with memories of AoE1.
EDIT: Although I guess "Mandela Effect" refers to this happening as a mass phenomenon.
These have never been part of AoE2 ever since its first official release. One or both may possibly have been in an alpha or beta version. Relic carts are a scenario editor unit, and a standard unit in AoE1 (called artifacts).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.