Longswords in castle age would be difficult to balance out as pretty much everyone has said (and thats a good thing in my opinion).
The militia line does have niche in imperial countering trash, but they aren't even really good at it and should be buffed. I like the idea of giving long swords...
If you're actually in a match playing a game its 9/10--some balancing/pathfinding can be improved. Shwarma riders are pretty dumb.
Outside the game 6/10--game UI needs a rework. Team game matchmaking obviously has its problems. Lobby games not being ranked, very hard to balance. Zero ingame...
Why does discussing xbow performance at low elo even matter when discussing if attack move is bugged. Low elo players do not have good micro/use attack move in a way that fixing such a bug (if there is one) would even matter for their performance. If they did--they wouldnt be low elo! This whole...
Current system is fine they just need to make it so you can "prefer" two map choices such that when you queue against some one who has a matching preferred map you both play on it. Then always have two open land maps like arabia, ghost lake, serengeti, land madness, etc. Arabia whores like...
As said by previous poster, team game point gain is determined by opponent teams highest individual elo instead of the average elo. At average elo we would see a better distribution and no rating inflation.
Would also be nice if they added a a range of like 300-500 points for teams. It's...
I was 1500 voobly and now around 1350 DE, but I've also played like 200+ more games since the last time I was on voobly. I dont think you can directly compare it like apples to apples.
Best comparison would be voobly percentile ranges to DE, but even then you have to take into account the dual...
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