Wow, a lot of Microsoft lawyers in this thread.
I was looking into sound modding and was also trying to locate the original sound files, never thought to just record them straight out of the game. Thanks for the tip.
I tried testing this a bit, and it still seemed less reliable than attack move micro. Occasionally you still get a long pause while the entire reload animation is played. Not sure if it was because I was mis-timing it, but attack move seemed more forgiving in this respect.
I haven't tested this out, but apparently the lobby issues are being resolved:
> Today’s hotfix is aimed at addressing potential issues causing delays in lobby creation, party join and session start wait durations.
- https://www.ageofempires.com/news/aoeii-hotfix-53347/
For some reason the version of LN that was rolled out is basically Nomad with the water removed. I don't remember a version of the map that was ever even remotely like this?
Vills spawn randomly across the map, the same boring even distribution of boars, hunt and sheep exist, the starting...
Performance is really struggling. I've noticed freezes at kind of predictable intervals, which kind of indicates it might be something related to new anti-cheat? Just a guess though.
Other than that, pathing seems to be improved. Melee units retarget nicely and generally seem to perform better...
We can start a series any time:
Thursday 5pm AEST until late.
Friday 5pm AEST until late.
Saturday 11am AEST until 5pm AEST.
Sunday 11am AEST until 1pm AEST.
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