I doubt they care about having a successful competitive scene, they need esports short term for the hype, to bring in one-time buyers, and it looks like they're being successful at that.
If their business plan revolved around creating a competitive scene the game would be a lot cheaper or even...
I only watched a couple videos, but I like aoe 4.
Seems like the devs went for a nice balance: plenty of aoe2 mechanics still in there for the competitive players while still serving their primary target audience which are casual players. Keep in mind if they just followed the numbers the game...
Can't believe how much you misinterpret my words.
Focusing on what you can change are precisely the decisions you can make, it isn't about fault but about choice. This includes choosing to accept your emotions, acknowledging the cause and applying the solutions, which are entirely your own.
Only if they enter combat, so you'll need to know the return per second fighting, Ill let somebody else crunch the real numbers.
So you actually want them to fight longer, so you want to engage in pitched battles against cavalry or militia, and not (as one might assume) raiding against low-hp...
Focus on things you can change.
You cannot change your opponent's decisions, but you can change your own. Frustration with things beyond your influence is natural, accept it like a log passing in the stream.
No need to balance civs, there are plenty of ways to balance the map generation and settings of EW.
Remove pre-built buildings except for farms and houses, the placement is always an issue anyway and takes away player agency.
Reduce nearby resources while increasing neutral resources, this...
Lol, you miss the point, I am talking about the quality of the rms scripts; there's so many better map scripts out there but unused; just look at all the excellent maps in tournaments.
I shouldn't have to learn to play any other map type than I want, because the map pool should and could be...
All of this talking about matchmaking algorithms and player morality. The fix lies with the maps.
First we need more higher-quality maps in the pool. The next step would be to create map-specific ladders: open, closed, water and nomad.
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