I think at this point the market would be pretty useless as a feudal age building in general (except for TG carto).
Buying/Selling should always be a possibility in my opinion, but I would make it even more unefficient. Still possible, but unefficient
Amazing! Now we got him. I knew it all along.
Perhaps you are right and there is not only a movement from pro players but also community and aoezone members that work together in order to make Incas look way better than they are.
I need to rethink my thoughts on this. Maybe we are on the verge...
Man I thought you would play Incas and Teutons the most. Never knew you were a massive Franks player.
Also quite astounding that the playrate of civs for all players match up, meaning that everyone plays Incas the most and Indians the least. If only there were a way to check the data or get a...
Learn to read his post and check the data please. He said that the numbers dont match the civs, it was just to show the SD of the sample. You can check that with the data or just if you would read your own column you would realize that civs and numbers dont match up.
No its not.. HK showed you...
So you are just unhappy with how the civ is used now that you cant vil rush anymore?
Obviously the biggest advantage of Incas over many civs is that Incas is a meso civ. Just that alone puts them over the bottom tier civs
Dude just stop discounting everything other people say without hard data proof while you are argueing pros are purposely screwing the win rate because they hated inca vil rushing.
Thats clearly not true, the only thing you can say from that is that Incas are seldom picked. But if people pick them, then they perform much better than a bottom tier civ, as you can see from the stats I posted above.
To give some numbers to Incas from aoestats.io :
Elo range
Winrate in %
place/37 civs
<1000
49,03
20
1000-1250
50,11
15
1250-1650
51,04
12
1650+
54,47
2
So in my humble opinion its not as bad as some people want to make it, Incas seems to be a very playable civ
From a competitive standpoint your system is definitely better. But I dont think devs are interested in the most competitive system but rather in the most simple to include the most players as possible.
As I said, I feel the drafting system isnt the most simple for players who dont know drafts...
I respect the idea but dont see it "possible" to be implemented in the game. Its complicated not only for the devs to implement but also to understand for the players.
How do you teach your new system to players so that everyone can come up with a decision in 5 seconds?
It feels just too...
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