What about counter-cheating?
If you are 100% sure that you are facing a cheater (which may be difficult if he changes his name frequently), just use the same weapons than him, it should at least lower his ELO and may even result in a fun game
What we need is a proper blocking mechanic.
Being able to block enemy units was an interesting part of the game, and was rewarding early agressive play. M@a rush or drush have been indirectly nerfed by the recent changes, they need to rework that.
I suggest everyone to read this paper, which for once offers a correct calculation of the contamination rate:
The conclusion is that laxity is a huge mistake.
Map preparation is not a problem if the tournament is reserved for top players only (say top 16) who can invest a huge number of hours in the preparation of a tournament, but as soon as you include semi-top players (say top 100) you should take into account the fact that they may not be willing...
My personal preference would be a 1v1 tournament, short series (bo3, bo5 for final only), with the maps that are currently in the DE map pool (except black forest and MegaRandom maybe). The reason why I prefer classic maps as a viewer is that i) I prefer to see experts play maps that I play...
My advice would be to go for scouts (so you can benefit most from the farm bonus), and to add archers in your feudal army before clicking up to castle age. Although teuton economy would allow you to click up quickly after a few scouts, i think it would be a mistake to skip the archer addition...
The « What’s new » page is often spammed by series of scheduling posts (for tournaments), which makes it more difficult to follow other posts with more content.
Would it be possible to have an option to hide these posts in the « What’s new » section ? (Like for GamePoster)
I agree that this mod reduces the number of actions necessary to get an information. However, is it really different in its principle from a mod that helps you to see existing informations, such as Idle Villager Pointer? in one case you save one click, in the other you save a « mental action »...