thanks for all the replies. testing with constant distances i get 50/50 results, so i cant find a way to get any advantage, making it essentially random.
When two units begin a melee (or ranged?) attack, they are not timed perfectly it seems, so one unit gets an advantage and wins. This happens often with the starting scouts in arena as an example.
Can anyone confirm with anything more than a hunch if this is actually rng, and not affected by...
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