Is there any statements from the devs regarding why the map bans are the way they are? If not, I don't see the point of putting words in their mouth. Anyway, he did mention probable causes actually:
Why do you think he would be unable to adjust his opinion? I think you are free to state any...
My guess is that a lot of pros are burned out on aoe2. If you have several thousand hours invested, you will eventually get bored of it. Also true for non-pros who have less hours invested.
DE brought some fresh things into aoe2 but it's two years old now and dev support isn't making it's...
Maybe people have gotten better, but not that much. I've been stagnating between 1k3 and 1k4 for a year. Don't play enough to improve my skills and I haven't dropped in rating either. I still have some of the same weaknesses, eg.not knowing build orders.
The game changed a bit because of...
Hybrid maps should probably have a slightly bigger/a custom mapsize to combat some of the points mentioned.
Being able to tell a transport ship with one command "go there and unqueue, then go back" would also help making transport ships more relevant on some maps in the lategame.
While the Dark Age is obviously a very important part of the game doing it wrong can easily lead to an inbalanced midgame and improving your midgame is difficult under these conditions so I agree with your first point lecracheur. EW feels made for RM players unlike DM though I hope they will...
Well, they are the compensation for a lack of knights so being strongly featured in tournament play isn't enough to justify a nerf. Not counting champions Aztecs for example only have xbows that fall of in Imp as their other go-to gold unit.
In RBW they seem a bit op imo because players have...
Yeah, Hera is a slightly more complete player and looking how he's performing almost as good as Lierrey you could say best player is tied between him and Lierrey for now. Still hilarious how some people think RBW wasn't important because they dislike the settings, what matters much more than...
The primary point of matchmaking is giving fair matches, if you're worried that players that only play against Top 10 000 players get into the Top 100 then just do some minor adaptions in the Elo gain calculation but that shouldn't be the main fix to the current problem.
Elo calculation isn't the sole problem, you're just moving the problem (granted, to a place that matters less if you mostly care about a correct Top 100) if you want to punish the higher rated player. The system can't tell which member of a team over/underperformed and should gain more or less...
Nah, military units should always block vills and cav should block all non-cav, would be the most logical and intuitive way. A huge thing that no one really cares about for some reason. Within that, just have random priority or how it was before DE where the first unit created has priority.
As...
If they are getting paid doing nothing then that would be an internal problem at Microsoft, how would you know on what things the devs are exactly working on and if there is even a significant amount of full time devs left? At the moment there is no sign of Microsoft dropping the support soon...
They got nerfed though with the tower nerf and conq armor nerf. If the top civs get nerfed but the rest receive buffs is that really power creep? The top tier civs are played in the majority of matches after all.
And I would still argue a little more power creep isn't too bad, it makes the civs...
I think it would be more helpful to push towards reversing the big Tower nerf than this Inca nerf if we want to reward adaptability and experience with different playstyles. Because in an ideal world then, the possibility of a Tower Rush and how he would play out would depend on factors that...
Looks clunky and unresponsive to me but of course I can't say for sure since they barely showed anything. Graphics are unpolished and cartoony but they can still improve these. Have any of you played CoH? I played a little bit and it wasn't too terrible, maybe AoE4 will have some strategic depth...
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