hm yes you may be right, im not quite sure though.
can any math pro give us the evidence here plz ? :)
anyway i think pizaboy and wofford are right, this is too much work and would only be usefull (if at all) for BF 4v4.
i thought earlier about giving civs a value but that didint reall work...
what exactly is stupid about it?
the team random option could be added, so u can add another as well.
team random has some logic, even if its quite simple its there and it can be expanded.
and why dont lower level bf games require fair teams?
id even implement it myself if voobly wouldnt...
hello,
my goal is to have fair and interesting BF games with different civs on each side.
i doubt we can simply define rules for each civ like : turk vs vik = good; huns vs sara = bad etc. you have to consider the whole team/enemy team. (and eventually the map.. which is not possible for now.)...
not quite sure what goths have, but arent imp wood and food upgrade required for this ?
"All economy upgrades except 2nd gold/stone researched! (wheel, handcart, wood, farm, 1st gold/stone)"
whats the point of getting carto? anyone has 100g 100f at 30 mins.
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