Want to hear some feedbacks from mighty aoezone pros.
-You start with 5000 food 5000 wood 5000 gold, and can make units instantly.
-Resource tickles from relics have been disabled.
-Military buildings (except monastery for Lithuanians relic bonus) will self-destruct in 60 seconds.
-So you cant just make counter units after seeing your opponents army comp.
-You have to think before the fight instead.
-The rocks in the centre will be removed in 60 more seconds.
-Player can prepare for the fight at the mean time, like setting control groups or positioning units.
Technical issues:
1) Castle unique units cant be instantly trained from standard buildings (eg. Huskarls / Tarkans).
2) Missing flemish militias.
3) Cant pick colours other than red and blue.
Design issues:
1) Still trying to figure out the balance of starting res, some civs seem underpowered (eg. Goths).
2) 200 pop space is a bit unrealistic, but only having 80/100 doesnt reflect cost efficiency of certain units.
3) Not reflecting certain civs production strength (eg. Goths / Cumans).
4) AIs monk micro can be broken sometimes.
Army Comp Simulator
https://www.ageofempires.com/mods/details/94490
-You start with 5000 food 5000 wood 5000 gold, and can make units instantly.
-Resource tickles from relics have been disabled.
-Military buildings (except monastery for Lithuanians relic bonus) will self-destruct in 60 seconds.
-So you cant just make counter units after seeing your opponents army comp.
-You have to think before the fight instead.
-The rocks in the centre will be removed in 60 more seconds.
-Player can prepare for the fight at the mean time, like setting control groups or positioning units.
Technical issues:
1) Castle unique units cant be instantly trained from standard buildings (eg. Huskarls / Tarkans).
2) Missing flemish militias.
3) Cant pick colours other than red and blue.
Design issues:
1) Still trying to figure out the balance of starting res, some civs seem underpowered (eg. Goths).
2) 200 pop space is a bit unrealistic, but only having 80/100 doesnt reflect cost efficiency of certain units.
3) Not reflecting certain civs production strength (eg. Goths / Cumans).
4) AIs monk micro can be broken sometimes.
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