A fun strategy.
https://www.youtube.com/watch?v=S_nnmSXTXLA
DARK AGE:
* 6 vils to sheep/deer
* 4 vils to wood
* 1 vil lure boar
* 3 vils to boar (10 total)
* 4 vils to berries
* 2 vils to wood (6 total)
* 3 vils to stone
* 2 vils to gold
* As sheep/deer begin to deplete- redistribute 3 vils to farms, 3 vils to wood and 4 vils to gold.
FEUDAL AGE:
* 2 vils to stone (5 total)
* Build Market & Blacksmith
* Click up to Castle Age
* Research Double-bit Axe & Horse Collar
CASTLE AGE:
* Select 7 vils including the 5 stone miners to build a Castle, preferably far enough within your walls to avoid being detected by the opponents' scout.
* Start queuing Ghulams
* Continuously build farms until you have a total of 18 to sustain both Villager and Ghulam production.
Tip- send the new vils onto stragglers to accumulate extra wood while waiting to afford another farm.
From here on you will be able to create 20 Ghulams in under 20 Minutes, you can get whatever upgrades you see fit, make your own variations be it to simultaneously boom behind this or go for a faster imp.
If you are unsure about what upgrades to get, I would recommend getting the following upgrades in order according to importance IMO;
Scale Mail Armour, Chain Mail armour, Arson, Squires, Forging, Iron Casting, Bow Saw, Gold Mining, Heavy Plow, Wheelbarrow.
20 Ghulams is feasible but not necessary, and in practise I would recommend making the 2 petards first as the Ghulams both move and are made faster.
https://www.youtube.com/watch?v=S_nnmSXTXLA
DARK AGE:
* 6 vils to sheep/deer
* 4 vils to wood
* 1 vil lure boar
* 3 vils to boar (10 total)
* 4 vils to berries
* 2 vils to wood (6 total)
* 3 vils to stone
* 2 vils to gold
* As sheep/deer begin to deplete- redistribute 3 vils to farms, 3 vils to wood and 4 vils to gold.
FEUDAL AGE:
* 2 vils to stone (5 total)
* Build Market & Blacksmith
* Click up to Castle Age
* Research Double-bit Axe & Horse Collar
CASTLE AGE:
* Select 7 vils including the 5 stone miners to build a Castle, preferably far enough within your walls to avoid being detected by the opponents' scout.
* Start queuing Ghulams
* Continuously build farms until you have a total of 18 to sustain both Villager and Ghulam production.
Tip- send the new vils onto stragglers to accumulate extra wood while waiting to afford another farm.
From here on you will be able to create 20 Ghulams in under 20 Minutes, you can get whatever upgrades you see fit, make your own variations be it to simultaneously boom behind this or go for a faster imp.
If you are unsure about what upgrades to get, I would recommend getting the following upgrades in order according to importance IMO;
Scale Mail Armour, Chain Mail armour, Arson, Squires, Forging, Iron Casting, Bow Saw, Gold Mining, Heavy Plow, Wheelbarrow.
20 Ghulams is feasible but not necessary, and in practise I would recommend making the 2 petards first as the Ghulams both move and are made faster.