First seen here and here and analyzed here, I'd like to present a finalized version of the ATP (AoE2 Tournament Points) rankings, which are based on the ATP system used in professional Tennis and modified to try to suit Age of Empires 2.
Before I begin, huge thanks to @Tarsiz for initially creating the spreadsheet and kickstarting the idea, @Degaussed , @TheCapybara , @King_Boo , and the rest of the GB Discord for providing feedback and suggestions as new features were implemented, and @Adico for allowing me to shamelesslysteal borrow ideas from the AoE IV ATR sheet.
Simply put, the ATP rankings are intended to be a way to track player tournament performance and provide an alternate method for seeding them in tournaments as accurately as possible, taking into account a wide range of criteria.
Players earn points based on the end position in a tournament (more points for first, less for 33-64th) weighted by the 'modifier' of the tournament which is impacted by the size of the prize pool, number of players, number of invited players, and other restrictions.
Currently, players do not earn any points if they do not complete all of their matches, that is, they withdraw or are otherwise disqualified from an event regardless of where they actually ended up, and any matches/games that were played are not counted towards their win/loss results.
The Team game sheet has a small delay in adding features compared to the 1v1 Rankings, as I want to make sure any changes are functional and completed before spending the time duplicating them onto another sheet. There is also significantly less data (54 completed 1v1 tournaments vs 14 completed tgs) so any inference from the rankings is dubious at best. I mostly created it to see what the numbers would look like. Players only earn points if they actually participate and play in games, being on the roster is not enough.
If anyone has any feedback, ideas or suggestions please do share them.
Features include:
Ideas that are being thought about:
Before I begin, huge thanks to @Tarsiz for initially creating the spreadsheet and kickstarting the idea, @Degaussed , @TheCapybara , @King_Boo , and the rest of the GB Discord for providing feedback and suggestions as new features were implemented, and @Adico for allowing me to shamelessly
- 1v1 ATP Sheet
- TG ATP Sheet (Note this is still WiP and some features from the 1v1 sheet have not been carried over yet)
Simply put, the ATP rankings are intended to be a way to track player tournament performance and provide an alternate method for seeding them in tournaments as accurately as possible, taking into account a wide range of criteria.
Players earn points based on the end position in a tournament (more points for first, less for 33-64th) weighted by the 'modifier' of the tournament which is impacted by the size of the prize pool, number of players, number of invited players, and other restrictions.
Currently, players do not earn any points if they do not complete all of their matches, that is, they withdraw or are otherwise disqualified from an event regardless of where they actually ended up, and any matches/games that were played are not counted towards their win/loss results.
The Team game sheet has a small delay in adding features compared to the 1v1 Rankings, as I want to make sure any changes are functional and completed before spending the time duplicating them onto another sheet. There is also significantly less data (54 completed 1v1 tournaments vs 14 completed tgs) so any inference from the rankings is dubious at best. I mostly created it to see what the numbers would look like. Players only earn points if they actually participate and play in games, being on the roster is not enough.
If anyone has any feedback, ideas or suggestions please do share them.
Features include:
- Almost all S, A, & B-Tier 1v1 tournaments since the release of DE are included. Over 200 players & 1300 tournament results included and counting!
- Tournaments are only counted for 1 year to represent their current form, but older data is still available.
- Match and Game win rate for most events within that time period. (some qualifiers are yet to be included)
- Various versions of the rankings (Regular, S-Tier only, all historical events, all historical S-Tier only, Country ranks)
- Difference/Change in ranking in the last 30 days to show how recent results have affected players. (recently added)
- Player search to see all of their results in the recorded tournaments. (You need to make a copy of the sheet to use this)
- Visual representation of top 20 players over time. Updated at the end of each month.
Ideas that are being thought about:
- Adding a decay algorithm.
- Instead of points being worth 100% all year round, then 0 after the year is up, they would decrease slowly, picking up speed as the year progresses, to better represent their current form.
- Limited Rankings
- Only include a limited number of results from A & B-Tiers to minimize players gaining lots of points in numerous smaller events vs weaker competition instead of performing against their peers.
- The first attempt didn't have the desired effect and was almost identical to regular rankings, which may indicate that the idea isn't useful, or the implementation needs drastic improvement.
- Increasing the prize split bonuses (and negative) and adding more breakpoints.
- This is to make the largest tournaments even more impactful and reduce the impact of smaller events, possibly in combination with the above Limited Rankings.
- Maybe something like $100k+ = 1.2, $75k+ = 1.0, $50k+ = 0.8, $25k+ = 0.6, $15k+ = 0.4, $5k+ = 0.2 $5k- = -0.1, $1k- = -0.4, $500- = -0.8
(MbL falls out of the top20 after not playing in a tournament for the last 5 months)